src/render/opengles2/SDL_render_gles2.c
Wed, 23 Nov 2016 21:52:48 -0500 Pacify some GCC strict-aliasing compiler warnings.
Sun, 13 Nov 2016 22:57:41 -0800 Patch from Sylvain to fix clang warnings
Thu, 13 Oct 2016 08:46:34 -0700 Fixed bug 3355 - false "Invalid renderer" after creating an "opengles2" renderer.
Sat, 01 Oct 2016 13:33:32 -0700 Fixed bug 3169 - GLES2_CreateRenderer does not check SDL_GL_GetAttribute result, causing use of uninitialized data
Sat, 01 Oct 2016 11:46:32 -0700 Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect
Sat, 01 Oct 2016 11:38:53 -0700 Fixed bug 3349 - GLES2_RenderReadPixels doesn't use target texture format
Sat, 01 Oct 2016 11:34:04 -0700 Fixed bug 3350 - GL renderers don't need to flip rows after reading back pixels from the target texture
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Mon, 28 Dec 2015 15:15:58 -0500 OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!).
Thu, 10 Dec 2015 20:25:34 -0400 SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
Sun, 14 Jun 2015 19:10:51 -0700 Fixed bug 2908 - Fix clang warnings
Fri, 05 Jun 2015 19:41:18 +0200 Fixed comments at conditional compilation macros.
Thu, 28 May 2015 18:57:10 -0700 Fixed clip rectangle calculation when there is a viewport offset
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Sat, 16 May 2015 17:35:36 -0300 Code style cleanup in the GLES and GLES2 render backends.
Thu, 15 Jan 2015 01:15:24 -0400 Merged default into iOS-improvements
Mon, 01 Dec 2014 07:31:22 -0400 Fixed SDL_GetRendererOutputSize on iOS when high-DPI mode is enabled on a Retina device.
Fri, 26 Dec 2014 22:30:19 -0500 GLES2: Only use VBOs for Emscripten (for now).
Thu, 18 Dec 2014 00:19:52 -0500 Initial merge of Emscripten port!
Tue, 12 Aug 2014 23:37:12 +0200 Fixed warnings about unused local variables.
Wed, 06 Aug 2014 11:34:54 -0700 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
Mon, 07 Jul 2014 11:00:25 -0700 Fixed compiler warnings on iOS
Wed, 25 Jun 2014 21:06:47 -0700 Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain!
Wed, 25 Jun 2014 00:58:40 -0700 Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer
Mon, 23 Jun 2014 09:25:27 -0300 Fixes OpenGL ES 2 renderer (Thanks Sylvain Becker)
Sun, 22 Jun 2014 02:48:43 -0700 Restore window OpenGL state if creating an OpenGL renderer fails
Sat, 21 Jun 2014 21:46:42 -0700 Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations.
Sat, 21 Jun 2014 12:38:46 -0700 Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer
Sat, 07 Jun 2014 11:36:08 -0700 dront78 implemented YUV texture support for OpenGL ES 2.0
Sat, 19 Apr 2014 13:15:41 -0700 Render: Allow empty cliprect.
Sun, 09 Mar 2014 22:48:38 -0700 Fixed renderer flags to include support for target textures after the renderer is created.
Sun, 09 Mar 2014 11:36:47 -0700 Integrated David Ludwig's support for Windows RT
Fri, 29 Nov 2013 00:19:46 -0500 WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
Thu, 27 Feb 2014 20:21:46 -0300 Improve window recreation logic in OpenGL* renderers
Tue, 25 Feb 2014 17:42:34 -0300 Fixes #2308, recreate window if GL requirements for the renderer are not met
Thu, 19 Dec 2013 06:01:18 +0900 fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match
Sun, 09 Feb 2014 01:49:01 -0800 Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Mon, 23 Dec 2013 17:15:32 -0800 Fixed float to int conversion warning, which was a legitimate bug.
Sat, 05 Oct 2013 12:29:05 -0700 Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
Sat, 05 Oct 2013 00:29:57 -0400 Avoid redundant state changes in the GLES2 renderer.
Fri, 04 Oct 2013 11:25:14 -0400 Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
Thu, 03 Oct 2013 20:48:52 -0700 Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
Wed, 02 Oct 2013 22:16:11 -0400 Get rid of glGetError() calls in GLES2 renderer.
Mon, 30 Sep 2013 22:16:14 -0700 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Thu, 29 Aug 2013 15:02:32 -0300 Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
Thu, 29 Aug 2013 08:29:21 -0700 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Thu, 22 Aug 2013 17:26:22 -0300 Fix warning in GL ES2 renderer
Sat, 10 Aug 2013 10:49:26 -0700 Check the return value of glGenTextures()
Sun, 04 Aug 2013 09:26:45 -0700 Fixed bug 2008 - error typos in gles2 renderer
Tue, 23 Jul 2013 08:06:49 -0700 Updated blend semantics so blending uses the following formula:
Fri, 12 Jul 2013 00:55:04 -0700 Fixed bug 1810 - xxx_RenderReadPixels - incorrect behaviour in certain conditions
Wed, 29 May 2013 03:07:55 -0700 Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Mon, 13 May 2013 22:45:06 +0200 Inlined expression for consistency in render source.
Sun, 12 May 2013 13:40:02 +0200 Fixed bug 1844 - glScissor calls are wrong - Patch attached
Fri, 10 May 2013 10:31:01 -0300 Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot)
Sat, 04 May 2013 04:46:00 -0700 First pass on SDL render clip rect functionality
Wed, 17 Apr 2013 11:45:50 -0400 Don't use glDisable(GL_TEXTURE_2D) in GLES2 renderer.