src/render/opengl/SDL_render_gl.c
Wed, 23 Nov 2016 21:52:48 -0500 Pacify some GCC strict-aliasing compiler warnings.
Thu, 13 Oct 2016 04:57:31 -0700 Fixed typo getting the drawable size
Thu, 13 Oct 2016 08:46:34 -0700 Fixed bug 3355 - false "Invalid renderer" after creating an "opengles2" renderer.
Tue, 11 Oct 2016 17:31:29 +0200 Fixed a memory leak in function GL_RenderReadPixels
Fri, 07 Oct 2016 23:40:44 -0700 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
Sun, 02 Oct 2016 22:32:35 +0200 Fixed wrong pixel format if reading pixels from OpenGL renderer.
Sat, 01 Oct 2016 14:48:18 -0700 Fixed build warnings and errors
Sat, 01 Oct 2016 11:46:32 -0700 Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect
Sat, 01 Oct 2016 11:38:53 -0700 Fixed bug 3349 - GLES2_RenderReadPixels doesn't use target texture format
Sat, 01 Oct 2016 11:34:04 -0700 Fixed bug 3350 - GL renderers don't need to flip rows after reading back pixels from the target texture
Sat, 01 Oct 2016 11:04:45 -0700 Fixed bug 3361 - Texture color modulation doesn't work with active NONE blend mode (opengl and opengles)
Sat, 01 Oct 2016 10:52:24 -0700 Fixed bug 3362 - OpenGL renderer doesn't check if framebuffers are supported when creating target textures
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Mon, 28 Dec 2015 15:15:58 -0500 OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!).
Thu, 10 Dec 2015 20:25:34 -0400 SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
Thu, 28 May 2015 18:57:10 -0700 Fixed clip rectangle calculation when there is a viewport offset
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Sun, 08 Feb 2015 22:50:16 +0100 Fixed two inconsistencies on failed allocation.
Sun, 08 Feb 2015 21:25:37 +0100 Fixed three memory leaks on failed allocation.
Sun, 24 Aug 2014 00:02:12 -0700 Fixed bug 2699 - possible memory leak in GL_RenderReadPixels
Thu, 14 Aug 2014 21:31:50 -0700 Take advantage of GL_ARB_texture_non_power_of_two when it's available
Wed, 06 Aug 2014 11:34:54 -0700 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
Sat, 26 Jul 2014 16:52:26 -0700 Fixed bug 2657 - Memory leak in GL_CreateTexture function
Sun, 22 Jun 2014 02:48:43 -0700 Restore window OpenGL state if creating an OpenGL renderer fails
Sun, 15 Jun 2014 18:09:39 -0700 Fixed bug 2575 - Current GL context tracking fails
Wed, 04 Jun 2014 09:59:10 -0700 SDL_opengl: Fix Mac build with new glext.h
Sat, 19 Apr 2014 13:15:41 -0700 Render: Allow empty cliprect.
Thu, 20 Mar 2014 11:14:44 -0400 Static analysis fix: division by zero.
Sun, 09 Mar 2014 22:48:38 -0700 Fixed renderer flags to include support for target textures after the renderer is created.
Thu, 27 Feb 2014 20:21:46 -0300 Improve window recreation logic in OpenGL* renderers
Tue, 25 Feb 2014 17:42:34 -0300 Fixes #2308, recreate window if GL requirements for the renderer are not met
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Fri, 15 Nov 2013 22:07:35 -0800 Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer
Fri, 15 Nov 2013 23:20:50 -0500 Fix viewport being upside down in OpenGL renderer.
Thu, 14 Nov 2013 21:39:54 -0800 Backed out changeset e8f93c2ebda3 - it didn't actually do anything useful
Wed, 13 Nov 2013 21:50:59 -0800 Diagonal flipping with RenderCopyEx
Tue, 05 Nov 2013 21:01:25 -0800 Fixed performance regression caused by the fix for bug 2158
Sun, 20 Oct 2013 10:35:51 -0700 Use vertex arrays for drawing points in addition to lines
Sun, 20 Oct 2013 10:10:14 -0700 Fixed bug 2158 - Pixel missing in SDL_RenderDrawLines
Mon, 14 Oct 2013 08:56:37 -0700 Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X
Thu, 03 Oct 2013 20:42:43 -0700 Fixed a potential double-free bug if glGenTextures() failed.
Sat, 28 Sep 2013 14:06:47 -0700 Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
Fri, 20 Sep 2013 13:43:00 -0400 add in High DPI support (aka Retina)
Thu, 29 Aug 2013 08:29:21 -0700 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Wed, 21 Aug 2013 09:47:10 -0300 OCD fixes: Adds a space after /* (glory to regular expressions!)
Wed, 21 Aug 2013 09:43:09 -0300 OCD fixes: Adds a space before */
Sat, 10 Aug 2013 10:49:26 -0700 Check the return value of glGenTextures()
Tue, 23 Jul 2013 08:06:49 -0700 Updated blend semantics so blending uses the following formula:
Sat, 20 Jul 2013 21:10:05 -0400 Don't try to clear errors in GL_ActivateRenderer() before we MakeCurrent.
Fri, 12 Jul 2013 00:55:04 -0700 Fixed bug 1810 - xxx_RenderReadPixels - incorrect behaviour in certain conditions
Wed, 29 May 2013 03:07:55 -0700 Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
Mon, 20 May 2013 12:01:31 -0700 It turns out that GL_ARB_debug_output is really only useful on debug contexts, so for consistency and performance we'll only check and report errors on debug contexts.
Sun, 19 May 2013 22:57:01 -0700 Fixed declaration of GL_HandleDebugMessage
Sun, 19 May 2013 22:45:52 -0700 Fixed windows build
Sun, 19 May 2013 22:28:10 -0700 Fixed bug 1837 - Use error extension instead of glGetError()
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Sun, 12 May 2013 14:25:38 +0200 Fixed building on Visual Studio.
Sun, 12 May 2013 13:40:02 +0200 Fixed bug 1844 - glScissor calls are wrong - Patch attached
Fri, 10 May 2013 10:33:15 -0300 Fixed typo in GL_UpdateClipRect