src/render/SDL_render.c
Sat, 16 Jan 2016 21:25:10 +0100 Fixed compile warnings about type conversion.
Tue, 05 Jan 2016 16:39:18 -0500 SDL_RenderSetIntegerScale
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Sun, 27 Dec 2015 17:55:45 -0500 Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state
Fri, 21 Aug 2015 23:50:37 +0200 Changed an error return value from 0 to NULL for consistency.
Fri, 19 Jun 2015 23:20:43 -0700 Fixed bug 1550 - SDL_RenderCopy/CopyEx in software should optionally render 8bit alpha
Thu, 28 May 2015 12:18:05 -0700 Fixed bug 2367 - Bad mouse motion coordinates with two windows where one has changed logical size
Tue, 26 May 2015 16:42:36 -0400 Drop out of SDL_UpdateTexture() early if the rectangle is zero pixels.
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Sun, 17 Aug 2014 14:34:41 -0700 Fixed bug where the render target is updated instead of the default output when the window is resized.
Sat, 16 Aug 2014 23:30:44 -0700 Fixed bug 2681 - dereference a NULL pointer dst_fmt in SDL_CreateTextureFromSurface function
Sat, 19 Apr 2014 13:15:41 -0700 Render: Allow empty cliprect.
Thu, 20 Mar 2014 16:23:18 -0400 Static analysis fix: uninitialized value.
Thu, 20 Mar 2014 11:14:44 -0400 Static analysis fix: division by zero.
Thu, 20 Mar 2014 10:41:47 -0400 Static analysis fix: uninitialized variables.
Mon, 10 Mar 2014 17:19:19 -0700 Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
Mon, 10 Mar 2014 01:51:03 -0700 Converted David Ludwig's D3D11 renderer to C and optimized it.
Sun, 09 Mar 2014 11:36:47 -0700 Integrated David Ludwig's support for Windows RT
Thu, 28 Nov 2013 22:09:21 -0500 WinRT: merged with latest SDL 2.x/HG code
Sun, 27 Oct 2013 21:26:46 -0400 WinRT: merged with SDL 2.0.1 codebase
Tue, 13 Aug 2013 20:09:52 -0400 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
Mon, 12 Aug 2013 22:29:55 -0400 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
Sun, 21 Apr 2013 12:38:44 -0400 WinRT: merged with latest, official, SDL 2.x sources
Sun, 14 Apr 2013 11:42:55 -0400 WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
Sat, 23 Feb 2013 20:01:46 -0500 WinRT: merged with latest, official, SDL 2.x code
Tue, 12 Feb 2013 21:26:04 -0500 WinRT: made SDL_CreateRenderer default to using the SW renderer, for now
Sat, 02 Feb 2013 19:32:44 -0500 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
Mon, 24 Feb 2014 18:57:22 -0300 Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel B├╝nzli)
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Sat, 02 Nov 2013 11:46:43 +0100 Changed function to return -1 through SDL_Error() instead of plain -1.
Mon, 30 Sep 2013 22:16:14 -0700 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Sat, 28 Sep 2013 14:06:55 -0700 Implemented SDL_UpdateYUVTexture() for Direct3D
Sat, 28 Sep 2013 14:06:51 -0700 Added missing SDL_assert.h
Sat, 28 Sep 2013 14:06:47 -0700 Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
Fri, 20 Sep 2013 13:43:00 -0400 add in High DPI support (aka Retina)
Thu, 29 Aug 2013 08:29:21 -0700 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Thu, 01 Aug 2013 09:15:36 -0700 Fixed bug 1968 - SDL_RenderCopy stretch loses proportion on viewport boundaries for 3D renderers
Tue, 23 Jul 2013 19:18:01 -0700 A little cleanup on the cleanup, just for consistency.
Tue, 23 Jul 2013 17:40:16 -0700 Fix build errors from last change.
Tue, 23 Jul 2013 17:40:13 -0700 Fix some clang analyzer warnings.
Sun, 21 Jul 2013 12:54:27 -0700 Fixed bug 1813 - MouseMotion relative values do not respect renderer LogicalSize
Fri, 12 Jul 2013 00:43:16 -0700 Don't crash if the current render target is destroyed.
Thu, 11 Jul 2013 22:04:16 -0700 Check the parameters to SDL_UpdateTexture()
Sat, 29 Jun 2013 14:40:55 -0700 Fixed the logical size for rendering to texture, thanks to Mason Wheeler.
Tue, 25 Jun 2013 20:21:31 -0700 Fixed bug 1929 - SDL_Texture* from SDL_CreateTexture() causes GL_BindTexture() to segfault
Wed, 29 May 2013 03:22:19 -0700 When the window is resized, the viewport is automatically reset.
Wed, 29 May 2013 03:07:55 -0700 Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Sat, 04 May 2013 22:44:03 +0200 Fixed SDL_RenderSetClipRect() returning undefined instead of -1 on error.
Sat, 04 May 2013 04:46:00 -0700 First pass on SDL render clip rect functionality
Thu, 25 Apr 2013 00:15:09 -0700 Fixed bug 1583 - Fix build for disabled SDL render subsystem
Wed, 17 Apr 2013 07:35:30 -0700 Fix bug 1764: incorrect variable assignment in RenderDrawLinesWithRects
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Sun, 17 Mar 2013 09:44:58 -0700 Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
Sun, 17 Mar 2013 20:07:02 +0800 Add PSP support
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Fri, 12 Oct 2012 02:56:41 -0700 The logical size set for a render target is temporary and shouldn't conflict with the logical size set for a window.
Fri, 12 Oct 2012 02:30:03 -0700 Fixed a bug resetting the viewport with a render target.
Fri, 12 Oct 2012 02:20:10 -0700 Added SDL_GetRenderTarget() API function