Thu, 27 Jun 2013 17:07:18 -0700sdl - added comment with URL to windows scancode definition document
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Thu, 27 Jun 2013 17:07:18 -0700] rev 7327
sdl - added comment with URL to windows scancode definition document

Thu, 27 Jun 2013 17:49:22 -0700Whoops, this controller had already been added.
Sam Lantinga <slouken@libsdl.org> [Thu, 27 Jun 2013 17:49:22 -0700] rev 7326
Whoops, this controller had already been added.

Thu, 27 Jun 2013 16:32:45 -0700Added game controller support for an older XBox Controller
Sam Lantinga <slouken@libsdl.org> [Thu, 27 Jun 2013 16:32:45 -0700] rev 7325
Added game controller support for an older XBox Controller

Thu, 27 Jun 2013 11:49:19 -0700We don't want to save the alpha modulation, we want to save the blend mode.
Sam Lantinga <slouken@libsdl.org> [Thu, 27 Jun 2013 11:49:19 -0700] rev 7324
We don't want to save the alpha modulation, we want to save the blend mode.

Thu, 27 Jun 2013 11:44:07 -0700Updated testshader for the SDL 2.0 API
Sam Lantinga <slouken@libsdl.org> [Thu, 27 Jun 2013 11:44:07 -0700] rev 7323
Updated testshader for the SDL 2.0 API

Thu, 27 Jun 2013 11:27:19 -0700Fixed bug updating the clip rect for the software renderer
Sam Lantinga <slouken@libsdl.org> [Thu, 27 Jun 2013 11:27:19 -0700] rev 7322
Fixed bug updating the clip rect for the software renderer

Thu, 27 Jun 2013 11:21:37 -0700Fixed bug: SDL2 Xinput joystick axis jumps from positive to negative
Sam Lantinga <slouken@libsdl.org> [Thu, 27 Jun 2013 11:21:37 -0700] rev 7321
Fixed bug: SDL2 Xinput joystick axis jumps from positive to negative

Franz Schrober

Attached is my patch. It ensures that the values are correctly limitted between -32767 and 32767 (otherwise the negator - and the conversion to sint16 would corrupt the result)

I am using Motioninjoy (Dualshock 3 Sixaxxis controller on Windows 7) together with a recent SDL2 (post rc1) and noticed with the testjoystick binary that the axis 3 (left analog up/down) jumps when going in down direction from 32257 to -32768. This seems obviously wrong and I have never seen this before. In my games the people are now going backwards before they start to sprint forward when the player actually wants to run as fast as possible backwards. This also happens on the axis 2 (right analog stick up/down)

This problem doesn't happen in DX mode

Thu, 27 Jun 2013 11:17:48 -0700Fixed warning about unused variable.
Sam Lantinga <slouken@libsdl.org> [Thu, 27 Jun 2013 11:17:48 -0700] rev 7320
Fixed warning about unused variable.

Thu, 27 Jun 2013 10:59:30 -0700Fixed initializing the haptic system from an XInput joystick
Sam Lantinga <slouken@libsdl.org> [Thu, 27 Jun 2013 10:59:30 -0700] rev 7319
Fixed initializing the haptic system from an XInput joystick
Thanks to Franz Schrober for the fix inspiration.

Tue, 25 Jun 2013 20:21:31 -0700Fixed bug 1929 - SDL_Texture* from SDL_CreateTexture() causes GL_BindTexture() to segfault
Sam Lantinga <slouken@libsdl.org> [Tue, 25 Jun 2013 20:21:31 -0700] rev 7318
Fixed bug 1929 - SDL_Texture* from SDL_CreateTexture() causes GL_BindTexture() to segfault

Charles Huber

If SDL_CreateTexture() takes the !IsSupportedFormat() path it will return a SDL_Texture* with a NULL driverdata member.

If you then SDL_GL_BindTexture() this will cause a segfault in GL_BindTexture() when it unconditionally dereferences driverdata.