Sam Lantinga [Mon, 23 Dec 2013 17:15:32 -0800] rev 8070
Fixed float to int conversion warning, which was a legitimate bug.
Sam Lantinga [Mon, 23 Dec 2013 15:55:47 -0800] rev 8069
Print events with SDL_Log() so they show up in Visual Studio debug output
Added some joystick and controller events to the set that are printed out.
Sam Lantinga [Mon, 23 Dec 2013 15:55:08 -0800] rev 8068
Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does.
Sam Lantinga [Mon, 23 Dec 2013 15:10:03 -0800] rev 8067
Generate SDL_CONTROLLERDEVICEADDED events for controllers connected at startup
Sam Lantinga [Mon, 23 Dec 2013 12:17:52 -0800] rev 8066
Added support for double-clicks, through a new "clicks" field in the mouse button event.
Sam Lantinga [Mon, 23 Dec 2013 10:54:27 -0800] rev 8065
Explicitly initialize COM with multi-threaded support.
This is the safest option for applications that use COM, multi-threaded or not.
Gabriel Jacobo [Mon, 16 Dec 2013 10:03:26 -0300] rev 8064
[Android] Define SDL_VIDEO_OPENGL_ES2
Ryan C. Gordon [Sun, 15 Dec 2013 00:21:42 -0500] rev 8063
Enable ccache for Raspberry Pi buildbot script.
Gabriel Jacobo [Sat, 14 Dec 2013 20:18:43 -0300] rev 8062
Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
Gabriel Jacobo [Fri, 13 Dec 2013 09:48:12 -0300] rev 8061
Context sharing for EGL