Thu, 20 Feb 2014 17:03:55 -0300Fixes #2408, VS2013: several projects of release build are not built
Gabriel Jacobo [Thu, 20 Feb 2014 17:03:55 -0300] rev 8227
Fixes #2408, VS2013: several projects of release build are not built

Patch by Hiroyuki Iwatsuki

Thu, 20 Feb 2014 16:12:11 -0300Improve testgles2 exit behavior (useful on Android)
Gabriel Jacobo [Thu, 20 Feb 2014 16:12:11 -0300] rev 8226
Improve testgles2 exit behavior (useful on Android)

Wed, 19 Feb 2014 11:03:03 -0300Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki)
Gabriel Jacobo [Wed, 19 Feb 2014 11:03:03 -0300] rev 8225
Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki)

Mon, 17 Feb 2014 22:20:33 -0800Fixed resetting the current render target if the D3D device is reset while using a non-default render target.
Sam Lantinga [Mon, 17 Feb 2014 22:20:33 -0800] rev 8224
Fixed resetting the current render target if the D3D device is reset while using a non-default render target.

Mon, 17 Feb 2014 11:47:54 -0500s/iPhoneOS/iOS
Ryan C. Gordon [Mon, 17 Feb 2014 11:47:54 -0500] rev 8223
s/iPhoneOS/iOS

Mon, 17 Feb 2014 11:46:23 -0500Corrected battery percentage on iOS (thanks, Felix!).
Ryan C. Gordon [Mon, 17 Feb 2014 11:46:23 -0500] rev 8222
Corrected battery percentage on iOS (thanks, Felix!).

Fixes Bugzilla #2397.

Sun, 16 Feb 2014 00:04:15 +0100Fixed documentation comments in SDL_hints.h file.
Philipp Wiesemann [Sun, 16 Feb 2014 00:04:15 +0100] rev 8221
Fixed documentation comments in SDL_hints.h file.

Sat, 15 Feb 2014 23:57:38 +0100Changed text in documentation.
Philipp Wiesemann [Sat, 15 Feb 2014 23:57:38 +0100] rev 8220
Changed text in documentation.

Sat, 15 Feb 2014 23:52:04 +0100Corrected name of hint in README.
Philipp Wiesemann [Sat, 15 Feb 2014 23:52:04 +0100] rev 8219
Corrected name of hint in README.

Fri, 14 Feb 2014 11:39:58 -0800Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly.
Sam Lantinga [Fri, 14 Feb 2014 11:39:58 -0800] rev 8218
Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly.