Tue, 30 Oct 2018 07:00:03 -0700 |
Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
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Wed, 03 Oct 2018 23:37:29 -0400 |
render: moved software renderer to new interface.
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Mon, 07 May 2018 19:52:25 -0700 |
Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
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Wed, 03 Jan 2018 10:03:25 -0800 |
Updated copyright for 2018
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Sun, 13 Aug 2017 22:50:23 -0700 |
Fixed bug 2646 - Problems with software renderer when SDL_SetRenderLogicalSize set
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Fri, 11 Aug 2017 11:54:24 -0700 |
Fixed bug 3324 - SDL_RenderReadPixels: Wrong rect coordinates with software renderer
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Sun, 01 Jan 2017 18:33:28 -0800 |
Updated copyright for 2017
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Tue, 15 Nov 2016 01:12:27 -0800 |
Fixed bug 3359 - Software renderer does incorrect blending with SDL_RenderCopyEx
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Fri, 07 Oct 2016 18:00:30 -0700 |
Fixed bug 3029 - software renderer cuts off edges when rotate-blitting with a multiple of 90 degrees
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Sat, 02 Jan 2016 10:10:34 -0800 |
Updated copyright to 2016
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Fri, 19 Jun 2015 23:20:43 -0700 |
Fixed bug 1550 - SDL_RenderCopy/CopyEx in software should optionally render 8bit alpha
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Fri, 19 Jun 2015 22:12:47 -0700 |
[mq]: 3027_rleperf.diff
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Tue, 26 May 2015 06:27:46 -0700 |
Updated the copyright year to 2015
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Sun, 13 Jul 2014 09:04:55 -0700 |
Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window
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Sun, 22 Jun 2014 09:42:43 -0700 |
565 textures have higher priority than 555 textures
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Sat, 21 Jun 2014 21:46:42 -0700 |
Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations.
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Sat, 19 Apr 2014 13:15:41 -0700 |
Render: Allow empty cliprect.
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Sun, 02 Feb 2014 00:53:27 -0800 |
Fixed bug 2374 - Update copyright for 2014...
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Sun, 24 Nov 2013 23:56:17 -0500 |
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
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Sun, 20 Oct 2013 21:34:38 -0700 |
Prevent conflicts when linking both SDL2 and SDL2_gfx
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Thu, 29 Aug 2013 08:29:21 -0700 |
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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Tue, 06 Aug 2013 22:31:11 -0700 |
Fixed clobbering viewport when window is resized when using the software renderer. The viewport adjustment is already handled in the top level rendering code.
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Thu, 27 Jun 2013 11:27:19 -0700 |
Fixed bug updating the clip rect for the software renderer
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Wed, 29 May 2013 03:07:55 -0700 |
Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
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Sat, 04 May 2013 04:46:00 -0700 |
First pass on SDL render clip rect functionality
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Sun, 31 Mar 2013 12:48:50 -0400 |
Make SDL_SetError and friends unconditionally return -1.
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Fri, 15 Feb 2013 08:47:44 -0800 |
Happy New Year!
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Mon, 01 Oct 2012 21:57:09 -0700 |
The viewport is already scaled to the output coordinates
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Mon, 01 Oct 2012 20:59:33 -0700 |
Added SDL_RenderSetScale() and SDL_RenderGetScale()
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Tue, 19 Jun 2012 13:50:14 -0400 |
Fixed compiling with Visual Studio
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Fri, 01 Jun 2012 19:51:08 -0300 |
RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
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Tue, 07 Feb 2012 19:34:24 -0500 |
Fixed bug 1412 - Patch - Software renderer crash
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Sun, 22 Jan 2012 01:26:28 -0500 |
Renamed SetTargetTexture() to SetRenderTarget()
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Sat, 21 Jan 2012 22:22:30 -0500 |
Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
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Sat, 31 Dec 2011 09:28:07 -0500 |
Happy New Year!
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Mon, 31 Oct 2011 05:56:58 -0400 |
Lots of fixes importing SDL source wholesale into a new iOS project
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Fri, 10 Jun 2011 12:13:06 +0300 |
Fixes a bug in SDL_UpdateTexture when using SDL_RENDERER_SOFTWARE and texture access is SDL_TEXTUREACCESS_STATIC
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Fri, 08 Apr 2011 13:03:26 -0700 |
SDL 1.3 is now under the zlib license.
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Thu, 17 Feb 2011 12:03:48 -0800 |
Allow the application to explicitly request a software renderer.
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Thu, 17 Feb 2011 02:18:41 -0800 |
Fixed warnings about unused variables and so forth.
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Tue, 15 Feb 2011 14:10:50 -0800 |
Whoops, need to actually clip to the viewport in the software renderer.
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Tue, 15 Feb 2011 13:59:59 -0800 |
Changed the concept of a render clip rect to a render viewport.
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Mon, 14 Feb 2011 11:50:18 -0600 |
Software scaling support. Not very fast, but it seems to work.
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Sun, 13 Feb 2011 13:46:10 -0800 |
A few fixes:
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Sat, 12 Feb 2011 19:02:14 -0800 |
Fixed bug #1117
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Fri, 11 Feb 2011 22:37:15 -0800 |
Happy 2011! :)
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Tue, 08 Feb 2011 10:04:09 -0800 |
Made it possible to disable the rendering subsystem with configure --disable-render
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Mon, 07 Feb 2011 20:06:26 -0800 |
Added function SDL_RenderSetClipRect()
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Sat, 05 Feb 2011 12:01:11 -0800 |
Renamed files for consistency
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