Sat, 09 Mar 2013 10:35:12 -0800Fixed bug 1744 - DirectFB video and renderer API is not updated
Sam Lantinga [Sat, 09 Mar 2013 10:35:12 -0800] rev 6986
Fixed bug 1744 - DirectFB video and renderer API is not updated

tomaszewski.p

Recent changes in SDL_sysrenderer.h and SDL_sysvideo.h had no impact on directfb backend.

Attached patch:
- updates interface,
- resolves uninitialized variable reading,
- changes logging tio use SDL_Log API,
- updates configure to use DIRECTFBCONFIG variable instead direct call to directfb-config.

Sat, 09 Mar 2013 09:24:43 -0800Fix SDL_TryLockMutex compile error when FAKE_RECURSIVE_MUTEX is defined
Andreas Schiffler [Sat, 09 Mar 2013 09:24:43 -0800] rev 6985
Fix SDL_TryLockMutex compile error when FAKE_RECURSIVE_MUTEX is defined

Fri, 08 Mar 2013 23:33:07 -0800Add parameter checking to SetWindowSize functions; add tests to video suite
Andreas Schiffler [Fri, 08 Mar 2013 23:33:07 -0800] rev 6984
Add parameter checking to SetWindowSize functions; add tests to video suite

Fri, 08 Mar 2013 23:04:53 -0800Fix Bug 1533 - SDL_Keycode value range allows segfaults with negative values; add test coverage to keyboard suite
Andreas Schiffler [Fri, 08 Mar 2013 23:04:53 -0800] rev 6983
Fix Bug 1533 - SDL_Keycode value range allows segfaults with negative values; add test coverage to keyboard suite

Fri, 08 Mar 2013 16:27:05 -0800Updated SDL_HINT_GAMECONTROLLERCONFIG documentation to reflect that it only takes effect before init.
Sam Lantinga [Fri, 08 Mar 2013 16:27:05 -0800] rev 6982
Updated SDL_HINT_GAMECONTROLLERCONFIG documentation to reflect that it only takes effect before init.

Fri, 08 Mar 2013 11:38:08 -0500Changed SDL_INIT_EVERYTHING to only request currently-known subsystems.
Ryan C. Gordon [Fri, 08 Mar 2013 11:38:08 -0500] rev 6981
Changed SDL_INIT_EVERYTHING to only request currently-known subsystems.

Fri, 08 Mar 2013 10:09:51 -0800Don't re-read the hints when opening the game controller. Instead use SDL_GameControllerAddMapping() to add hints after initialization.
Sam Lantinga [Fri, 08 Mar 2013 10:09:51 -0800] rev 6980
Don't re-read the hints when opening the game controller. Instead use SDL_GameControllerAddMapping() to add hints after initialization.

Fri, 08 Mar 2013 11:30:25 -0300README.android updates regarding the use of dirty rectangles rendering technique
Gabriel Jacobo [Fri, 08 Mar 2013 11:30:25 -0300] rev 6979
README.android updates regarding the use of dirty rectangles rendering technique

Thu, 07 Mar 2013 20:42:55 -0800Put the real SDL_AtomicCAS() and SDL_AtomicCASPtr() symbols into the library.
Sam Lantinga [Thu, 07 Mar 2013 20:42:55 -0800] rev 6978
Put the real SDL_AtomicCAS() and SDL_AtomicCASPtr() symbols into the library.

Thu, 07 Mar 2013 20:12:40 -0800Changed the name of SDL_mutexP() SDL_mutexV()
Sam Lantinga [Thu, 07 Mar 2013 20:12:40 -0800] rev 6977
Changed the name of SDL_mutexP() SDL_mutexV()