Mon, 07 Jul 2014 11:13:19 -0700Fixed indentation for pnacl configuration
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Jul 2014 11:13:19 -0700] rev 8984
Fixed indentation for pnacl configuration

Mon, 07 Jul 2014 11:00:25 -0700Fixed compiler warnings on iOS
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Jul 2014 11:00:25 -0700] rev 8983
Fixed compiler warnings on iOS

Mon, 07 Jul 2014 10:42:19 -0700Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Jul 2014 10:42:19 -0700] rev 8982
Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion

Alex Szpakowski

Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated.

I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.

Mon, 07 Jul 2014 10:39:02 -0700Fixed compiler warning
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Jul 2014 10:39:02 -0700] rev 8981
Fixed compiler warning

Mon, 07 Jul 2014 10:38:10 -0700Fixed compiler warning on Mac OS X
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Jul 2014 10:38:10 -0700] rev 8980
Fixed compiler warning on Mac OS X

Sat, 05 Jul 2014 16:11:23 -07002620 solaris port missing atomics if not using gcc
Shawn Walker <binarycrusader@gmail.com> [Sat, 05 Jul 2014 16:11:23 -0700] rev 8979
2620 solaris port missing atomics if not using gcc

Mon, 07 Jul 2014 10:33:32 -0700Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Jul 2014 10:33:32 -0700] rev 8978
Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context

Alex Szpakowski

Since this commit https://hg.libsdl.org/SDL/rev/1519c462cee6 , calling SDL_DestroyWindow will crash the program if the window has an active OpenGL context.

This is because the Cocoa_DestroyWindow code sets the window's driverdata to NULL and then calls [context setWindow:NULL], which tries to access the window's driverdata, resulting in a null pointer dereference.

I have attached a patch which fixes the issue by moving the line which sets the driverdata to NULL to after the lines which call functions that use the driverdata pointer.

Sun, 06 Jul 2014 22:15:31 +0100Call dbus_shutdown to make valgrind happy.
Alex Baines <alex@abaines.me.uk> [Sun, 06 Jul 2014 22:15:31 +0100] rev 8977
Call dbus_shutdown to make valgrind happy.

Mon, 07 Jul 2014 10:26:28 -0700Fixed mingw64 build and warnings
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Jul 2014 10:26:28 -0700] rev 8976
Fixed mingw64 build and warnings

Sun, 06 Jul 2014 20:41:39 -0700Fix option for forced run of disabled tests in test harness
Andreas Schiffler <aschiffler@ferzkopp.net> [Sun, 06 Jul 2014 20:41:39 -0700] rev 8975
Fix option for forced run of disabled tests in test harness