include/SDL_shape.h
Thu, 10 Jun 2010 17:50:38 -0400 Doxygen commenting is all finished up.
Thu, 10 Jun 2010 17:37:19 -0400 Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
Sat, 05 Jun 2010 15:07:14 -0400 Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?
Sat, 05 Jun 2010 15:01:40 -0400 Updated SDL_shape.h by adding a line break... somehow it's not being tracked correctly.`
Thu, 27 May 2010 16:44:35 -0400 Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
Tue, 25 May 2010 00:23:41 -0400 Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
Sun, 23 May 2010 01:27:09 -0400 I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible.
Fri, 21 May 2010 17:28:12 -0400 Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.