src/video/uikit/SDL_uikitview.m
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Fri, 10 Apr 2015 23:30:31 -0300 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Thu, 15 Jan 2015 01:06:14 -0400 Several improvements to the iOS backend:
Thu, 27 Nov 2014 20:25:54 -0400 Minor Objective-C code tweaks.
Sun, 23 Nov 2014 23:23:47 -0400 Cleaned up the iOS text input code, fixed the orientation of the view offset when the onscreen keyboard is shown in iOS 8+, and changed UIKit_SetTextInputRect to update the view offset if the keyboard is currently visible.
Fri, 21 Nov 2014 03:29:57 -0400 Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS.
Thu, 20 Nov 2014 18:45:04 -0400 Minor objective-c code style improvements
Fri, 24 Oct 2014 04:06:45 -0300 Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined.
Wed, 06 Aug 2014 03:24:16 -0300 Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
Tue, 29 Jul 2014 00:36:12 -0300 Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video.
Tue, 29 Jul 2014 00:05:48 -0300 Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8.
Wed, 23 Jul 2014 22:35:14 -0300 Integrated Phil Hassey's patch to fix SDL_IsScreenKeyboardShown on iOS (https://bugzilla.libsdl.org/show_bug.cgi?id=2660)
Wed, 23 Jul 2014 03:05:31 -0300 More cleanup of the iOS Objective-C code.
Wed, 23 Jul 2014 01:28:24 -0300 Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity.
Mon, 14 Jul 2014 22:35:48 -0300 Changed the way retina resolutions are handled in iOS.
Mon, 14 Jul 2014 16:50:25 -0300 Misc. iOS code improvements.
Mon, 07 Jul 2014 11:00:25 -0700 Fixed compiler warnings on iOS
Sat, 21 Jun 2014 12:43:57 -0700 Fixed bug 2563 - Remove obsolete code for supporting iOS < 5
Sun, 09 Mar 2014 11:36:47 -0700 Integrated David Ludwig's support for Windows RT
Thu, 28 Nov 2013 22:09:21 -0500 WinRT: merged with latest SDL 2.x/HG code
Sun, 27 Oct 2013 21:26:46 -0400 WinRT: merged with SDL 2.0.1 codebase
Mon, 12 Aug 2013 22:29:55 -0400 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
Sun, 14 Apr 2013 11:42:55 -0400 WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
Sat, 23 Feb 2013 20:01:46 -0500 WinRT: merged with latest, official, SDL 2.x code
Mon, 12 Nov 2012 13:25:44 -0500 Merged with latest official SDL sources.
Sun, 04 Nov 2012 09:46:59 -0500 Merge with latest, official SDL code
Mon, 15 Oct 2012 21:14:13 -0400 merged with the latest, official, SDL 2 sources
Sat, 01 Sep 2012 07:19:49 -0400 Merged with latest SDL2 sources
Wed, 25 Jul 2012 20:56:42 -0400 Fix for iOS touch input coordinates being halved on Retina displays
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Mon, 11 Nov 2013 20:51:19 -0800 Fixed bug 2212 - SDL_SetTextInputRect has no effect on iOS
Wed, 02 Oct 2013 22:18:04 -0400 SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Thu, 25 Apr 2013 18:05:08 -0400 Allow disabling SDL_IPHONE_KEYBOARD in iOS builds
Wed, 03 Apr 2013 11:34:21 -0400 Fixed compiler warnings. "leftFingerDown" doesn't need to be an SDL_FingerID.
Sun, 03 Mar 2013 01:01:33 -0800 Updated touch API
Sat, 02 Mar 2013 20:44:16 -0800 Added a mouse ID to the mouse events, which set to the special value SDL_TOUCH_MOUSEID for mouse events simulated by touch input.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sun, 04 Nov 2012 21:53:28 -0800 Synchronized the on-screen keyboard state with whether we are accepting text input.
Sun, 21 Oct 2012 22:38:09 -0700 Remember what finger was used for left button down and only send mouse events for that finger.
Sat, 29 Sep 2012 17:38:54 -0700 Fixed issue with touch input on retina displays
Sat, 29 Sep 2012 17:23:40 -0700 Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
Tue, 18 Sep 2012 22:50:09 -0700 Fixed touch coordinates with the new UI bounds calculation
Tue, 18 Sep 2012 01:45:15 -0700 Fixed retina display input scaling
Sat, 11 Aug 2012 10:15:59 -0700 Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Fri, 22 Jun 2012 19:19:18 -0400 Created a header file for system dependent API functions, and added SDL_iPhoneSetAnimationCallback()
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Tue, 15 Nov 2011 01:38:27 -0500 Fixed issues with the touch coordinates in landscape mode.
Mon, 07 Nov 2011 02:24:52 -0500 Need to send a key up, silly.
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Wed, 28 Sep 2011 21:25:46 +0200 Minor code cleanup in uikit/SDL_uikitview.m (no functional changes)
Tue, 27 Sep 2011 22:51:26 +0200 Use a consistent source code format in src/video/uikit
Tue, 27 Sep 2011 21:02:26 +0200 Cleanup out trailing whitespace in src/video/uikit
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Wed, 09 Mar 2011 17:38:12 -0800 Fixed bug 1163 (SDL_TEXTINPUT not being received on iPhoneOS)
Wed, 09 Mar 2011 15:09:00 -0800 Fixed touches for the !IPHONE_TOUCH_EFFICIENT_DANGEROUS case
Mon, 07 Mar 2011 09:58:21 -0800 Enabled multi-touch
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Mon, 07 Feb 2011 09:37:11 -0800 Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.