src/core/windows/SDL_windows.c
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Tue, 29 Apr 2014 19:22:48 -0400 Fixed a linker error when building SDL/WinRT
Wed, 23 Apr 2014 13:54:47 -0700 Fixed cygwin build
Wed, 23 Apr 2014 13:47:42 -0700 Don't try to load d3dcompiler_46.dll on Windows XP
Sun, 09 Mar 2014 11:36:47 -0700 Integrated David Ludwig's support for Windows RT
Sun, 27 Oct 2013 21:26:46 -0400 WinRT: merged with SDL 2.0.1 codebase
Sun, 14 Apr 2013 11:42:55 -0400 WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
Sat, 23 Feb 2013 20:01:46 -0500 WinRT: merged with latest, official, SDL 2.x code
Sat, 02 Feb 2013 21:05:32 -0500 WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
Mon, 31 Dec 2012 10:30:38 -0500 WinRT: added support for the SDL_loadso APIs, via LoadPackagedLibrary
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Fri, 27 Dec 2013 10:18:19 -0800 Switch back to apartment threaded COM initialization, which was the previous default.
Mon, 23 Dec 2013 10:54:27 -0800 Explicitly initialize COM with multi-threaded support.
Thu, 17 Oct 2013 23:02:29 -0700 Fixed building using MinGW
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Sun, 10 Mar 2013 13:28:39 -0400 Attempt to get XInput haptics building on Cygwin (or rather, avoid building).
Sun, 10 Mar 2013 13:05:47 -0400 First shot at Windows XInput haptics.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Wed, 26 Oct 2011 12:04:05 -0400 Don't bother checking S_OK here, it'll work in falling through.
Thu, 04 Aug 2011 01:36:23 -0400 Removed some Windows endlines.
Wed, 03 Aug 2011 04:22:47 -0400 Cleaned up CoInitialize() politics on Windows.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Mon, 24 Jan 2011 21:20:30 -0800 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.