Sun, 03 Mar 2013 08:41:50 -0800Fix compiler warning in Cocoa touch code
Sam Lantinga <slouken@libsdl.org> [Sun, 03 Mar 2013 08:41:50 -0800] rev 6953
Fix compiler warning in Cocoa touch code

Sun, 03 Mar 2013 08:32:08 -0800Compile SDL on older versions of Xcode
Sam Lantinga <slouken@libsdl.org> [Sun, 03 Mar 2013 08:32:08 -0800] rev 6952
Compile SDL on older versions of Xcode

Sun, 03 Mar 2013 01:01:33 -0800Updated touch API
Sam Lantinga <slouken@libsdl.org> [Sun, 03 Mar 2013 01:01:33 -0800] rev 6951
Updated touch API
* Normalized touch coordinates as floats in the 0...1 range
* Removed unused touchpad concepts from the API
* Added API functions to get active touch devices and current finger state

Sat, 02 Mar 2013 20:44:16 -0800Added a mouse ID to the mouse events, which set to the special value SDL_TOUCH_MOUSEID for mouse events simulated by touch input.
Sam Lantinga <slouken@libsdl.org> [Sat, 02 Mar 2013 20:44:16 -0800] rev 6950
Added a mouse ID to the mouse events, which set to the special value SDL_TOUCH_MOUSEID for mouse events simulated by touch input.

Sat, 02 Mar 2013 17:51:32 -0800Fixed the joystick id usage in the joystick and game controller events.
Sam Lantinga <slouken@libsdl.org> [Sat, 02 Mar 2013 17:51:32 -0800] rev 6949
Fixed the joystick id usage in the joystick and game controller events.

Fri, 01 Mar 2013 11:27:01 -0800Remove XSync from X11_GL_MakeCurrent() function
Sam Lantinga <slouken@libsdl.org> [Fri, 01 Mar 2013 11:27:01 -0800] rev 6948
Remove XSync from X11_GL_MakeCurrent() function

Fri, 01 Mar 2013 11:18:35 -0800Merged
Sam Lantinga <slouken@libsdl.org> [Fri, 01 Mar 2013 11:18:35 -0800] rev 6947
Merged

Fri, 01 Mar 2013 11:15:50 -0800Merged changes
Sam Lantinga <slouken@libsdl.org> [Fri, 01 Mar 2013 11:15:50 -0800] rev 6946
Merged changes

Wed, 27 Feb 2013 11:39:43 -0800sdl - check for both the up and down flags being set in the raw input calls. Also use WM_ACTIVE to resync mouse buttons on activate
Sam Lantinga <slouken@libsdl.org> [Wed, 27 Feb 2013 11:39:43 -0800] rev 6945
sdl - check for both the up and down flags being set in the raw input calls. Also use WM_ACTIVE to resync mouse buttons on activate

Wed, 27 Feb 2013 11:39:41 -0800sdl - don't use the RAWMOUSE struct to get button press information, it lies badly to you, just use the usual windows message path
Sam Lantinga <slouken@libsdl.org> [Wed, 27 Feb 2013 11:39:41 -0800] rev 6944
sdl - don't use the RAWMOUSE struct to get button press information, it lies badly to you, just use the usual windows message path