Mon, 23 Apr 2018 19:20:12 -0700Handle NULL return from SDL_DBus_GetContext()
Sam Lantinga <slouken@libsdl.org> [Mon, 23 Apr 2018 19:20:12 -0700] rev 11948
Handle NULL return from SDL_DBus_GetContext()

Mon, 23 Apr 2018 19:18:52 -0700Added SDL_LinuxSetThreadPriority() to directly set the priority of a Linux thread (tid)
Sam Lantinga <slouken@libsdl.org> [Mon, 23 Apr 2018 19:18:52 -0700] rev 11947
Added SDL_LinuxSetThreadPriority() to directly set the priority of a Linux thread (tid)
This function tries using RealtimeKit connecting over DBUS as needed.

Mon, 23 Apr 2018 17:10:36 -0700Added support for adjusting thread priorities using Linux RealtimeKit
Sam Lantinga <slouken@libsdl.org> [Mon, 23 Apr 2018 17:10:36 -0700] rev 11946
Added support for adjusting thread priorities using Linux RealtimeKit

Michael Sartain

This is a quick pass at adding Linux RealtimeKit thread priority support to SDL.

It allows me to bump the thread priority to high without root privileges or setting any caps, etc.

rtkit readme here:
http://git.0pointer.net/rtkit.git/tree/README

Mon, 16 Apr 2018 02:11:09 -0400coreaudio: Use the standard SDL audio thread instead of spinning a new one.
Ryan C. Gordon <icculus@icculus.org> [Mon, 16 Apr 2018 02:11:09 -0400] rev 11945
coreaudio: Use the standard SDL audio thread instead of spinning a new one.

Fixes corner cases, like the audio callback not firing if the device is
disconnected, etc.

Sun, 15 Apr 2018 17:42:09 -0400wayland: zxdg_shell_v6 needs a configure event before using a surface at all.
Ryan C. Gordon <icculus@icculus.org> [Sun, 15 Apr 2018 17:42:09 -0400] rev 11944
wayland: zxdg_shell_v6 needs a configure event before using a surface at all.

Fixes Bugzilla #4109.
Fixes Bugzilla #4119.

Sun, 15 Apr 2018 09:37:51 -0700Fixed bug 4135 - Broken symlink libSDL2.so since rev11940
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Apr 2018 09:37:51 -0700] rev 11943
Fixed bug 4135 - Broken symlink libSDL2.so since rev11940

Tiago O.

Symlink points to the wrong folder, and target will always have debug postfix, so it'll be broken for other build types.

Wed, 11 Apr 2018 18:28:03 -0700Added support for the GameSir G3w
Sam Lantinga <slouken@libsdl.org> [Wed, 11 Apr 2018 18:28:03 -0700] rev 11942
Added support for the GameSir G3w

Wed, 11 Apr 2018 06:16:23 +0200Fix the include path in the installed CMake target import file
Bastien Bouclet <bastien.bouclet@gmail.com> [Wed, 11 Apr 2018 06:16:23 +0200] rev 11941
Fix the include path in the installed CMake target import file

Previously the include path was {INSTALL_PREFIX}/include,
it is now {INSTALL_PREFIX}/include/SDL2 to be consistent with
the other build and package configuration systems.

Fixes #4128.

Tue, 10 Apr 2018 08:03:54 -0700Added debug postfix to install command and fixed library path
Saad Khattak <saadrustam@gmail.com> [Tue, 10 Apr 2018 08:03:54 -0700] rev 11940
Added debug postfix to install command and fixed library path

Mon, 09 Apr 2018 10:37:31 -0700SDL:
Sam Lantinga <slouken@libsdl.org> [Mon, 09 Apr 2018 10:37:31 -0700] rev 11939
SDL:

On Windows, have SDL_ShowWindow() not activate the window if the window has the WS_EX_NOACTIVATE window flag.