Mon, 16 Sep 2013 22:43:12 -0400WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation.
David Ludwig <dludwig@pobox.com> [Mon, 16 Sep 2013 22:43:12 -0400] rev 8530
WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation.
Assuming this is true, that file might as well be the one that contains WinMain.

Mon, 16 Sep 2013 22:27:30 -0400WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps
David Ludwig <dludwig@pobox.com> [Mon, 16 Sep 2013 22:27:30 -0400] rev 8529
WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps

This can break builds of existing SDL/WinRT apps. To fix, remove the reference to SDL_winrt_main.cpp, then add a reference to the renamed file, SDL_winrt_main_NonXAML.cpp. If you get a build error about a missing .winmd file, enable the /ZW compiler flag for that one file (at minimum).

Mon, 16 Sep 2013 21:09:58 -0400WinRT: reduced the size of SDL_winrt_main.cpp by a little bit
David Ludwig <dludwig@pobox.com> [Mon, 16 Sep 2013 21:09:58 -0400] rev 8528
WinRT: reduced the size of SDL_winrt_main.cpp by a little bit

Mon, 16 Sep 2013 11:02:18 -0400WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format
David Ludwig <dludwig@pobox.com> [Mon, 16 Sep 2013 11:02:18 -0400] rev 8527
WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format

Having the window pointer available as a WinRT IInspectable should make it a bit easier to use in conjunction with WRL-based weak references.

Mon, 16 Sep 2013 00:31:01 -0400WinRT: fixed a line-rendering bug in the D3D 11.1 backend
David Ludwig <dludwig@pobox.com> [Mon, 16 Sep 2013 00:31:01 -0400] rev 8526
WinRT: fixed a line-rendering bug in the D3D 11.1 backend

Sun, 15 Sep 2013 23:53:51 -0400WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag)
David Ludwig <dludwig@pobox.com> [Sun, 15 Sep 2013 23:53:51 -0400] rev 8525
WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag)

This file can still be compiled as C++/CX, however that is now optional/not-required.

Sat, 14 Sep 2013 23:44:50 -0400WinRT: build fix for the SDL-WinRT-only .sln
David Ludwig <dludwig@pobox.com> [Sat, 14 Sep 2013 23:44:50 -0400] rev 8524
WinRT: build fix for the SDL-WinRT-only .sln

Sat, 14 Sep 2013 23:34:27 -0400WinRT: project-naming cleanup. Projects that link to SDL will need updating. To update:
David Ludwig <dludwig@pobox.com> [Sat, 14 Sep 2013 23:34:27 -0400] rev 8523
WinRT: project-naming cleanup. Projects that link to SDL will need updating. To update:
1. remove references to SDL's project files from the Visual Studio Solution. To note, these project files have been renamed, and will show up in Visual Studio with the text, "load failed".
2. add the SDL project files back into the Visual Studio Solution
3. for each project that should link to SDL, add a reference to it. This can be done by right-clicking on it in Visual Studio, selecting "References...", clicking "Add New Reference", checking the box next to the SDL project, then closing each dialog by clicking OK.

SDL_mixer, SDL_ttf, and SDL_image for WinRT have been updated, and will be pushed to my Bitbucket repos with these changes having been made. If you do not pull in these changes, be sure to re-add to them the reference to the SDL project, as described above.

Fri, 06 Sep 2013 21:13:15 -0400WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML)
David Ludwig <dludwig@pobox.com> [Fri, 06 Sep 2013 21:13:15 -0400] rev 8522
WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML)

Fri, 06 Sep 2013 21:00:52 -0400WinRT: minor code cleanup regarding events
David Ludwig <dludwig@pobox.com> [Fri, 06 Sep 2013 21:00:52 -0400] rev 8521
WinRT: minor code cleanup regarding events

Some event handling functions got sorted in a somewhat consistent manner, and
in some cases, were also segregated a bit from app-lifecycle code.