src/video/android/SDL_androidwindow.c
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Thu, 14 Nov 2013 20:14:02 -0300 Clean up the EGL related video backends (X11, Android, RPi)
Mon, 19 Aug 2013 16:29:46 -0300 Fixes bug #2037, common EGL code for Android and X11
Sat, 01 Jun 2013 21:17:43 +0200 Fixed implicit function declarations and their warnings.
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Fri, 10 May 2013 21:08:37 +0200 Fixed implicit function declaration warnings.
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sun, 04 Nov 2012 21:53:28 -0800 Synchronized the on-screen keyboard state with whether we are accepting text input.
Sun, 04 Nov 2012 20:11:51 -0800 Added mouse emulation for touch events on Android.
Tue, 19 Jun 2012 13:57:42 -0300 Fixes #1422, restores GL context automatically under Android
Sun, 22 Jan 2012 22:19:08 -0500 Fixed setting the window visibility on iOS and Android
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Fri, 11 Feb 2011 00:25:44 -0800 Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Mon, 07 Feb 2011 17:44:07 -0800 Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
Thu, 13 Jan 2011 18:31:15 -0800 Added "mouse" support for the Android touch screen
Thu, 13 Jan 2011 15:10:17 -0800 The window is changed to reflect the actual screen dimensions, for now.