Sun, 30 Dec 2018 14:23:25 +0100Fixed bug 3511 - documentation to end an Android application
Sylvain Becker <sylvain.becker@gmail.com> [Sun, 30 Dec 2018 14:23:25 +0100] rev 12487
Fixed bug 3511 - documentation to end an Android application

Sat, 29 Dec 2018 17:59:34 +0100PSP renderer: use colors from 'draw' union (very likely, but un-tested)
Sylvain Becker <sylvain.becker@gmail.com> [Sat, 29 Dec 2018 17:59:34 +0100] rev 12486
PSP renderer: use colors from 'draw' union (very likely, but un-tested)

Sat, 29 Dec 2018 16:37:44 +0100opengles 1: same fix as in bug #4433
Sylvain Becker <sylvain.becker@gmail.com> [Sat, 29 Dec 2018 16:37:44 +0100] rev 12485
opengles 1: same fix as in bug #4433

Sat, 29 Dec 2018 16:34:50 +0100opengles 1: use color from 'draw' union in SetDrawState()
Sylvain Becker <sylvain.becker@gmail.com> [Sat, 29 Dec 2018 16:34:50 +0100] rev 12484
opengles 1: use color from 'draw' union in SetDrawState()

Fri, 21 Dec 2018 20:53:31 -0400render: Fix internal state getting out of sync when destroying a texture that was just rendered and then creating a new one, in the GL and GLES2 backends. Fixes bug #4433.
Alex Szpakowski <slime73@gmail.com> [Fri, 21 Dec 2018 20:53:31 -0400] rev 12483
render: Fix internal state getting out of sync when destroying a texture that was just rendered and then creating a new one, in the GL and GLES2 backends. Fixes bug #4433.

Wed, 19 Dec 2018 18:10:02 -0500render: Prefer the Metal renderer over OpenGL.
Ryan C. Gordon <icculus@icculus.org> [Wed, 19 Dec 2018 18:10:02 -0500] rev 12482
render: Prefer the Metal renderer over OpenGL.

This is the best option for macOS and iOS, the only platforms with Metal.

Pre-Metal versions of these platforms will fall back to OpenGL (ES), as
appropriate.

Huge thanks to Alexander Szpakowski, who worked incredibly hard to get the
Metal renderer to such a high-quality state!

Wed, 19 Dec 2018 18:27:21 -0400metal: Implement SDL_LockTexture for YUV formats.
Alex Szpakowski <slime73@gmail.com> [Wed, 19 Dec 2018 18:27:21 -0400] rev 12481
metal: Implement SDL_LockTexture for YUV formats.

Tue, 18 Dec 2018 14:23:05 -0400metal: Implement SDL_LockTexture for non-YUV textures.
Alex Szpakowski <slime73@gmail.com> [Tue, 18 Dec 2018 14:23:05 -0400] rev 12480
metal: Implement SDL_LockTexture for non-YUV textures.

Sun, 16 Dec 2018 11:15:21 +0100Gesture: remove warnings when ENABLE_DOLLAR is undefined.
Sylvain Becker <sylvain.becker@gmail.com> [Sun, 16 Dec 2018 11:15:21 +0100] rev 12479
Gesture: remove warnings when ENABLE_DOLLAR is undefined.

Sun, 16 Dec 2018 01:04:07 -0500testgl2: Press 'o' or 'p' to decrease/increase OpenGL swap interval.
Ryan C. Gordon <icculus@icculus.org> [Sun, 16 Dec 2018 01:04:07 -0500] rev 12478
testgl2: Press 'o' or 'p' to decrease/increase OpenGL swap interval.