Philipp Wiesemann [Thu, 15 Oct 2015 22:26:21 +0200] rev 9896
D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points.
If a limit would be needed then count should be adapted before stack allocation.
Philipp Wiesemann [Thu, 15 Oct 2015 22:26:00 +0200] rev 9895
Android: Added missing import statement.
It did not compile without.
Ryan C. Gordon [Thu, 15 Oct 2015 12:52:00 -0400] rev 9894
Fix some Android keyboards that didn't work properly.
This conversation came from Joshua Granick on Twitter, starting here:
https://twitter.com/singmajesty/status/653640543675641857
"We found an issue where certain Android keyboards (like the S6 with
predictive text) wouldn't work ... Certain keyboards use a predictive text
mode that does not dispatch a traditional onKey events, which is troublesome
... but telling the OS to use a "visible password" keyboard helps deal with
this problem ... perhaps there's some other way (onKeyPreIme?) to do
"textediting" events, but for now, this should be a fast fix ...
I hear it affects the Galaxy Tab A 8.0", Galaxy S6, Asus ZenPhone 2, maybe
others"
Philipp Wiesemann [Wed, 07 Oct 2015 21:18:08 +0200] rev 9893
Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
Philipp Wiesemann [Wed, 07 Oct 2015 21:16:59 +0200] rev 9892
Fixed freeing uninitialized pointers on failure cleanup in tests.
Philipp Wiesemann [Wed, 07 Oct 2015 21:16:40 +0200] rev 9891
Android: Added a new method in SDLSurface.
Philipp Wiesemann [Wed, 07 Oct 2015 21:16:18 +0200] rev 9890
Android: Added new key codes without mapping.
Sam Lantinga [Tue, 06 Oct 2015 21:40:50 -0700] rev 9889
Converted tabs to spaces for SDL style
Sam Lantinga [Tue, 06 Oct 2015 21:16:21 -0700] rev 9888
Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2)
Ryan C. Gordon [Tue, 06 Oct 2015 00:10:54 -0400] rev 9887
Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa.
Otherwise, bad things happen.