Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
Wed, 19 Jun 2019 15:54:21 -0700 Rolling back GameCube HIDAPI support
Tue, 19 Mar 2019 11:02:43 -0700 Fixed archiving the SDL dynamic library on iOS and tvOS
Tue, 19 Mar 2019 07:53:39 -0700 Added support for building SDL as a dynamic library on tvOS
Tue, 19 Mar 2019 07:53:33 -0700 Added support for building SDL as a dynamic library on iOS
Sat, 16 Mar 2019 19:46:27 -0700 Fixed iOS build
Thu, 18 Oct 2018 15:41:50 -0700 Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Mon, 10 Sep 2018 22:59:49 -0700 Fixed building on tvOS without any sensor support
Wed, 22 Aug 2018 21:48:28 -0700 Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
Tue, 21 Aug 2018 19:42:19 -0700 Removed dependency on C++ runtime on iOS
Tue, 21 Aug 2018 17:24:12 -0700 Added the iOS sensor implementation
Tue, 21 Aug 2018 16:47:44 -0700 Fixed bug 4228 - Clean-up Xcode projects
Thu, 09 Aug 2018 16:00:17 -0700 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Sat, 24 Feb 2018 08:40:30 -0800 Added missing file to tvOS build
Tue, 12 Dec 2017 22:30:21 -0800 Moved deployment target values to project settings
Tue, 12 Dec 2017 21:59:39 -0800 Parameterized the All (target platform) build target scripts so they can be used in other projects
Tue, 12 Dec 2017 12:14:55 -0800 Renamed Xcode build targets so it's easier to copy files out of build directories on the command line
Tue, 12 Dec 2017 11:29:00 -0800 Added SDL_uikitmetalview.m to the tvOS project
Thu, 07 Dec 2017 17:47:01 -0800 Fixed building for simulators or older iOS SDKs
Thu, 07 Dec 2017 17:12:03 -0800 Fixed compiling Metal renderer on iOS
Sun, 12 Nov 2017 22:51:12 -0800 Updated SDL's YUV support, many thanks to Adrien Descamps
Thu, 26 Oct 2017 10:49:33 -0700 Updated SDL iOS project for tvOS
Fri, 22 Sep 2017 08:30:52 -0700 Added stubs for simple Steam Controller support
Fri, 22 Sep 2017 12:26:54 -0700 Fixed bug 3837 - Change project settings for Xcode 9?
Sun, 27 Aug 2017 22:15:57 -0400 vulkan: Initial Vulkan support!
Tue, 06 Dec 2016 13:33:02 -0500 xcode: Make sure SDL_dataqueue sources are included in all targets.
Tue, 06 Dec 2016 12:30:31 -0500 xcode: updated macOS and iOS project files with SDL_dataqueue sources.
Thu, 15 Sep 2016 19:59:57 -0300 CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
Wed, 14 Sep 2016 08:45:35 -0700 Fixed building for both iOS and tvOS on Xcode 8
Wed, 14 Sep 2016 07:09:35 -0700 Allow targeting tvOS
Tue, 13 Sep 2016 22:18:06 -0300 Initial Apple TV / tvOS support.
Tue, 13 Sep 2016 19:51:10 -0300 Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit.
Fri, 05 Aug 2016 01:44:15 -0400 audio: Removed internal SDL_audiomem.h and macros.
Wed, 03 Feb 2016 20:32:55 -0400 iOS: Implemented clipboard support.
Sun, 20 Sep 2015 23:08:36 -0300 Added initial support for MFi game controllers on iOS.
Tue, 05 May 2015 16:16:10 -0300 Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation.
Wed, 06 Aug 2014 03:24:16 -0300 Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
Mon, 07 Jul 2014 10:42:19 -0700 Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
Wed, 25 Jun 2014 00:20:21 -0700 Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer
Sat, 10 May 2014 12:34:16 -0700 Updated iOS deployment target to iOS 5.1
Sun, 09 Mar 2014 11:36:47 -0700 Integrated David Ludwig's support for Windows RT
Sun, 27 Oct 2013 21:26:46 -0400 WinRT: merged with SDL 2.0.1 codebase
Mon, 12 Aug 2013 22:29:55 -0400 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
Sat, 23 Feb 2013 20:01:46 -0500 WinRT: merged with latest, official, SDL 2.x code
Sun, 16 Dec 2012 22:02:01 -0500 WinRT: merged with the latest official SDL source
Sun, 04 Nov 2012 09:46:59 -0500 Merge with latest, official SDL code
Mon, 15 Oct 2012 21:14:13 -0400 merged with the latest, official, SDL 2 sources
Sat, 01 Sep 2012 07:26:55 -0400 Xcode project for iOS uses spaces for tabs, as per most (all?) SDL source files
Mon, 09 Dec 2013 16:03:18 -0500 Implemented the Dynamic API magic.
Tue, 20 Aug 2013 21:29:40 -0400 Added filesystem code to Mac and iOS Xcode projects.
Wed, 07 Aug 2013 11:12:11 -0700 SDL_*Parachute() are no-ops, remove them.
Sat, 13 Jul 2013 03:13:41 -0700 Added a hint to control the Windows timer resolution: SDL_HINT_TIMER_RESOLUTION
Wed, 10 Jul 2013 02:32:04 -0700 Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), SDL_TLSGet()
Tue, 09 Jul 2013 11:57:32 -0400 Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/
Mon, 08 Jul 2013 23:37:00 -0400 Removed deprecated SDL_types.h header.
Wed, 05 Jun 2013 23:09:13 -0700 Removed obsolete testsdl target
Wed, 05 Jun 2013 21:47:49 -0700 The jump hack is no longer used.
Sat, 18 May 2013 23:32:53 -0700 Deprecate test/automated and test/test-automation (replaced by test/testautomation*.*)
Tue, 19 Feb 2013 05:46:51 -0800 Removed SDL_input.h from various projects
Wed, 13 Feb 2013 21:22:29 -0800 Added SDL_bits.h to the Xcode projects
Sun, 27 Jan 2013 15:56:28 -0800 Updated build settings to use standard architectures