Sun, 25 Nov 2012 19:10:02 -0500WinRT: removed unneeded Direct3D stencil buffer code
David Ludwig [Sun, 25 Nov 2012 19:10:02 -0500] rev 8370
WinRT: removed unneeded Direct3D stencil buffer code

Sun, 25 Nov 2012 19:05:56 -0500WinRT: video code cleanup: combined files Direct3DBase.* and SDL_winrtrenderer.*
David Ludwig [Sun, 25 Nov 2012 19:05:56 -0500] rev 8369
WinRT: video code cleanup: combined files Direct3DBase.* and SDL_winrtrenderer.*

Sun, 25 Nov 2012 17:35:41 -0500WinRT: made the WinRT video driver report its name correctly
David Ludwig [Sun, 25 Nov 2012 17:35:41 -0500] rev 8368
WinRT: made the WinRT video driver report its name correctly

Sun, 25 Nov 2012 17:34:41 -0500WinRT: allow windows in non-native screen sizes. Scaling is applied for such.
David Ludwig [Sun, 25 Nov 2012 17:34:41 -0500] rev 8367
WinRT: allow windows in non-native screen sizes. Scaling is applied for such.

Sun, 25 Nov 2012 14:45:22 -0500WinRT: fixed Win32 compile error in XAudio2 backend
David Ludwig [Sun, 25 Nov 2012 14:45:22 -0500] rev 8366
WinRT: fixed Win32 compile error in XAudio2 backend

Sun, 25 Nov 2012 14:45:04 -0500WinRT: fixed Win32 builds by prevented __WINRT__ from being defined
David Ludwig [Sun, 25 Nov 2012 14:45:04 -0500] rev 8365
WinRT: fixed Win32 builds by prevented __WINRT__ from being defined

Sat, 24 Nov 2012 12:07:35 -0500WinRT: got timers working
David Ludwig [Sat, 24 Nov 2012 12:07:35 -0500] rev 8364
WinRT: got timers working

Sat, 24 Nov 2012 11:46:15 -0500WinRT: cleaned up SDL_platform_windowsrt.h
David Ludwig [Sat, 24 Nov 2012 11:46:15 -0500] rev 8363
WinRT: cleaned up SDL_platform_windowsrt.h

Sat, 24 Nov 2012 11:20:59 -0500WinRT: disabled the XAudio2 backend, pending work on stability and quality
David Ludwig [Sat, 24 Nov 2012 11:20:59 -0500] rev 8362
WinRT: disabled the XAudio2 backend, pending work on stability and quality

Sat, 24 Nov 2012 11:19:06 -0500WinRT: got XAudio2 sort-of working (it plays stuff poorly, then crashes)
David Ludwig [Sat, 24 Nov 2012 11:19:06 -0500] rev 8361
WinRT: got XAudio2 sort-of working (it plays stuff poorly, then crashes)