Fri, 12 Jul 2013 00:43:16 -0700Don't crash if the current render target is destroyed.
Sam Lantinga <slouken@libsdl.org> [Fri, 12 Jul 2013 00:43:16 -0700] rev 7419
Don't crash if the current render target is destroyed.

Fri, 12 Jul 2013 09:55:58 +0300Fixed gcc warnings for apps using SDL headers with -Wstrict-prototypes flag.
Dimitris Zenios <dimitris.zenios@gmail.com> [Fri, 12 Jul 2013 09:55:58 +0300] rev 7418
Fixed gcc warnings for apps using SDL headers with -Wstrict-prototypes flag.

Thu, 11 Jul 2013 23:21:09 -0700Fixed name of the Logitech F710 controller
Sam Lantinga <slouken@libsdl.org> [Thu, 11 Jul 2013 23:21:09 -0700] rev 7417
Fixed name of the Logitech F710 controller

Thu, 11 Jul 2013 23:20:29 -0700Fixed bug 1853 - Gamecontroller patch to add support for Logitech F510 (Linux)
Sam Lantinga <slouken@libsdl.org> [Thu, 11 Jul 2013 23:20:29 -0700] rev 7416
Fixed bug 1853 - Gamecontroller patch to add support for Logitech F510 (Linux)

Gerry JJ

Same mapping as for F710. Xinput mode only since I couldn't get Dinput mode to work at all.

Thu, 11 Jul 2013 23:16:47 -0700Fixed Azamat's patch for SIZEOF_VOIDP in SDL_config.h.in
Sam Lantinga <slouken@libsdl.org> [Thu, 11 Jul 2013 23:16:47 -0700] rev 7415
Fixed Azamat's patch for SIZEOF_VOIDP in SDL_config.h.in

Wed, 05 Jun 2013 12:28:53 +0600Define universal answer of SIZEOF_VOIDP for 32/64-bit architectures.
Azamat H. Hackimov <azamat.hackimov@gmail.com> [Wed, 05 Jun 2013 12:28:53 +0600] rev 7414
Define universal answer of SIZEOF_VOIDP for 32/64-bit architectures.
This commit makes SDL_config.h universal, so it can be used with mixed
32 and 64 enviroment simultaneously.

Thu, 11 Jul 2013 23:05:02 -0700Fixed cast of the OpenGL context type
Sam Lantinga <slouken@libsdl.org> [Thu, 11 Jul 2013 23:05:02 -0700] rev 7413
Fixed cast of the OpenGL context type

Thu, 11 Jul 2013 22:59:20 -0700Fixed bug 1946 - OpenGL contexts in threads
Sam Lantinga <slouken@libsdl.org> [Thu, 11 Jul 2013 22:59:20 -0700] rev 7412
Fixed bug 1946 - OpenGL contexts in threads

The SDL OpenGL context code is now properly thread aware. There are two new functions which return the current OpenGL window and context for the current thread.

There are still places in the cocoa driver where the OpenGL context needs to be updated when the view changes. These will need a different solution and still use the last globally set context to avoid changing behavior.

Fri, 12 Jul 2013 01:39:18 -0400SDL-1.2: Removed _NET_WM_ICON code...apparently it's causing problems. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Jul 2013 01:39:18 -0400] rev 7411
SDL-1.2: Removed _NET_WM_ICON code...apparently it's causing problems.

We support this in SDL 2.0, you should upgrade! :)

Fixes Bugzilla #1933.

Fri, 12 Jul 2013 01:26:43 -0400Fixed off-by-one error in SDL_ConvertStereo().
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Jul 2013 01:26:43 -0400] rev 7410
Fixed off-by-one error in SDL_ConvertStereo().

Fixes Bugzilla #561.