src/video/uikit/SDL_uikitopengles.m
Thu, 20 Nov 2014 18:45:04 -0400 Minor objective-c code style improvements
Sun, 14 Sep 2014 17:04:54 -0300 Enabling highdpi mode on an iPhone 6 Plus should now create a 1080x1920 OpenGL view, rather than 1242x2208 (414x736@3x.)
Fri, 08 Aug 2014 15:14:09 -0300 Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary.
Thu, 07 Aug 2014 00:44:16 -0300 Fixed opengl context share groups on iOS.
Wed, 06 Aug 2014 13:50:50 -0300 Merged default into iOS-improvements
Wed, 06 Aug 2014 03:24:16 -0300 Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
Tue, 29 Jul 2014 00:36:12 -0300 Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video.
Wed, 23 Jul 2014 21:55:42 -0300 Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully.
Tue, 22 Jul 2014 20:06:13 -0300 Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+
Mon, 14 Jul 2014 22:35:48 -0300 Changed the way retina resolutions are handled in iOS.
Wed, 06 Aug 2014 00:28:02 -0700 The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created.
Sun, 09 Mar 2014 11:36:47 -0700 Integrated David Ludwig's support for Windows RT
Mon, 12 Aug 2013 22:29:55 -0400 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
Sun, 14 Apr 2013 11:42:55 -0400 WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
Sat, 23 Feb 2013 20:01:46 -0500 WinRT: merged with latest, official, SDL 2.x code
Mon, 15 Oct 2012 21:14:13 -0400 merged with the latest, official, SDL 2 sources
Sun, 22 Jul 2012 23:50:51 -0400 Merge with latest SDL code from hg.libsdl.org
Sat, 21 Jul 2012 13:52:20 -0400 made Game Center's welcome banner show by having SDL display its inner UIWindow once on SDL window initialization, rather than on every frame
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Fri, 12 Jul 2013 23:38:44 -0400 Fixed iOS context sharing again.
Fri, 12 Jul 2013 23:32:54 -0400 Patched to compile.
Fri, 12 Jul 2013 23:30:26 -0400 Implement SDL_GL_SHARE_WITH_CURRENT_CONTEXT for iOS.
Wed, 05 Jun 2013 21:48:53 -0700 Fixed compile errors on iOS
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Sat, 18 May 2013 12:48:50 -0700 Added mobile application events, with implementations for iOS and Android
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sun, 30 Sep 2012 01:01:48 -0700 Remove the viewcontroller from the window when he OpenGL context is destroyed
Sat, 29 Sep 2012 17:23:40 -0700 Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
Sun, 23 Sep 2012 03:46:49 -0700 Fixed autorotate / resize support on iOS 6.0, tested with iPad and iPhone simulators with iOS 5.1 and 6.0
Tue, 18 Sep 2012 22:50:09 -0700 Fixed touch coordinates with the new UI bounds calculation
Tue, 18 Sep 2012 22:24:08 -0700 Fixed window/view bounds management with autorotation.
Sun, 22 Jul 2012 11:24:04 -0700 Fix for the Game Center status window always being behind the SDL window (untested!)
Fri, 01 Jun 2012 20:05:38 -0400 Fixed includes for Objective C
Wed, 25 Jan 2012 14:29:56 +0000 * On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
Sat, 07 Jan 2012 22:34:51 -0500 Fixed bug 1342 - SDL_CreateRenderer creates OpenGL ES 2.0 renderer in iPhone 3G using default index (-1)
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Sat, 19 Nov 2011 19:13:55 -0500 Fix iOS build when SDL_POWER_UIKIT isn't defined.
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Sat, 22 Oct 2011 01:23:21 -0400 Added stencil buffer support on iOS.
Tue, 27 Sep 2011 22:51:26 +0200 Use a consistent source code format in src/video/uikit
Tue, 27 Sep 2011 21:02:26 +0200 Cleanup out trailing whitespace in src/video/uikit
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Sun, 03 Apr 2011 18:33:32 -0500 iOS: Correctly resize renderbuffers when rotating orientation.
Mon, 28 Mar 2011 23:21:22 -0400 Added orientation rotation for iOS.
Sun, 20 Feb 2011 14:16:11 -0800 Fixed testgles on iOS (bug 1136)
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Thu, 10 Feb 2011 14:44:25 -0800 Window coordinates are in the global space and windows are not tied to a particular display.
Sun, 06 Feb 2011 10:22:25 -0800 Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Tue, 01 Feb 2011 09:00:47 -0800 Added vim spacing hints
Tue, 01 Feb 2011 08:59:22 -0800 Fixed spacing
Wed, 07 Jul 2010 18:58:51 -0700 Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
Tue, 06 Jul 2010 22:08:19 -0700 Re-implemented single mouse touches on the iPhone/iPad
Sun, 02 May 2010 05:08:12 -0400 Much improved multi-display support for iPad.
Fri, 30 Apr 2010 00:39:31 -0400 Implemented SDL power APIs for iPhoneOS.
Mon, 08 Dec 2008 00:27:32 +0000 Updated copyright date
Sat, 04 Oct 2008 06:46:59 +0000 Final merge of Google Summer of Code 2008 work...
Mon, 18 Aug 2008 19:39:08 +0000 Fixed problem where creating the view passed NULL as the context for setting current context ... needed to actually pass the context.
Sat, 16 Aug 2008 00:08:10 +0000 Added comments, updated included header name