Sam Lantinga [Mon, 07 Feb 2011 09:23:01 -0800] rev 5217
Create an OpenGL 1.1 context by default, if available.
This is easier for people to set up and work with, and is more conformant to the way desktop OpenGL works.
Sam Lantinga [Mon, 07 Feb 2011 00:46:43 -0800] rev 5216
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga [Mon, 07 Feb 2011 00:36:42 -0800] rev 5215
Removed obsolete file
Sam Lantinga [Sun, 06 Feb 2011 20:56:21 -0800] rev 5214
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
Sam Lantinga [Sun, 06 Feb 2011 19:12:55 -0800] rev 5213
OpenGL ES 2.0 rendering LIVES!
Sam Lantinga [Sun, 06 Feb 2011 10:59:37 -0800] rev 5212
Fixed compiling source shaders
Sam Lantinga [Sun, 06 Feb 2011 10:27:05 -0800] rev 5211
Whoops, duplicate case
Sam Lantinga [Sun, 06 Feb 2011 10:24:08 -0800] rev 5210
At least allow returning the values that were set.
Sam Lantinga [Sun, 06 Feb 2011 10:22:25 -0800] rev 5209
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sam Lantinga [Sun, 06 Feb 2011 09:02:10 -0800] rev 5208
Updated the iPhone demos for the new API