Sun, 08 Jul 2007 01:55:46 +0000This looks like it might hit Bugzilla #441, too, so we'll play it safe. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 08 Jul 2007 01:55:46 +0000] rev 4017
This looks like it might hit Bugzilla #441, too, so we'll play it safe.

Sun, 08 Jul 2007 01:50:26 +0000Clear the NOFRAME and RESIZABLE flags in the X11 target before setting their SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 08 Jul 2007 01:50:26 +0000] rev 4016
Clear the NOFRAME and RESIZABLE flags in the X11 target before setting their
new values, so multiple calls to SetVideoMode() that toggle these will end
up with the right data.

Fixes Bugzilla #441.

Sun, 08 Jul 2007 01:36:16 +0000Fixed compiler warning (gcc w/ -Wall) for using getpid() and kill() without SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 08 Jul 2007 01:36:16 +0000] rev 4015
Fixed compiler warning (gcc w/ -Wall) for using getpid() and kill() without
their proper headers included.

Sun, 08 Jul 2007 01:35:50 +0000Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 08 Jul 2007 01:35:50 +0000] rev 4014
Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
error return code too.

Sat, 07 Jul 2007 19:22:27 +0000Use GL direct updates when possible SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Sat, 07 Jul 2007 19:22:27 +0000] rev 4013
Use GL direct updates when possible

Sat, 07 Jul 2007 19:20:28 +0000Fixed bug #360 SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Sat, 07 Jul 2007 19:20:28 +0000] rev 4012
Fixed bug #360

Fixed fullscreen video modes and improved the mouse grab code.

Fri, 06 Jul 2007 13:39:03 +0000Reverted mousewheel support in 1.2, since it breaks binary compatibility. SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Fri, 06 Jul 2007 13:39:03 +0000] rev 4011
Reverted mousewheel support in 1.2, since it breaks binary compatibility.

Fri, 06 Jul 2007 13:32:20 +0000Ugh... actually changing what buttons are returned to the application. Maybe we should wait until SDL 1.3 for horizontal scrolling support? SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Fri, 06 Jul 2007 13:32:20 +0000] rev 4010
Ugh... actually changing what buttons are returned to the application. Maybe we should wait until SDL 1.3 for horizontal scrolling support?

Fri, 06 Jul 2007 09:15:43 +0000Fixed bug #382 SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Fri, 06 Jul 2007 09:15:43 +0000] rev 4009
Fixed bug #382

Added horizontal scrolling support: SDL_BUTTON_WHEELLEFT (6) and SDL_BUTTON_WHEELRIGHT (7)

Fri, 06 Jul 2007 07:45:33 +0000Fixed bug #322 SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Fri, 06 Jul 2007 07:45:33 +0000] rev 4008
Fixed bug #322

Need to resync the keyboard state every time we set a video mode, since
the code in SDL_video.c is clearing the keyboard state.