Sam Lantinga [Sat, 06 Dec 2008 17:50:50 +0000] rev 2842
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements
The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.
Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".
Sam Lantinga [Sat, 06 Dec 2008 17:46:55 +0000] rev 2841
Date: Sat, 06 Dec 2008 14:54:10 +0100
From: Couriersud
Subject: SDL: DirectFB mouse patch
the attached patch (again) properly registers the mouse in the DirectFB
driver.
Sam Lantinga [Sat, 06 Dec 2008 17:43:10 +0000] rev 2840
The previous checkin fixes the crash, so at least we're not overrunning
the texture pixel data anymore...
Sam Lantinga [Sat, 06 Dec 2008 17:41:01 +0000] rev 2839
Progress, maybe. :)
Sam Lantinga [Sat, 06 Dec 2008 05:49:53 +0000] rev 2838
Fixed SDL_SetAlpha compatibility function to match the documentation
Sam Lantinga [Sat, 06 Dec 2008 05:49:08 +0000] rev 2837
Fixed bug picking blitters
Sam Lantinga [Sat, 06 Dec 2008 05:23:35 +0000] rev 2836
Rebind the context to the window area and update matrices when the window size changes
Ryan C. Gordon [Sat, 06 Dec 2008 00:56:47 +0000] rev 2835
Initial pixel shader support for YUV textures in the GL renderer.
This work is not complete yet!
Sam Lantinga [Fri, 05 Dec 2008 07:01:12 +0000] rev 2834
minor bug
Sam Lantinga [Fri, 05 Dec 2008 07:00:58 +0000] rev 2833
Whoops, can't call glOrtho() repeatedly