Mon, 03 Nov 2014 13:07:51 -0500WinRT: removed '-' from build script file names
David Ludwig <dludwig@pobox.com> [Mon, 03 Nov 2014 13:07:51 -0500] rev 9217
WinRT: removed '-' from build script file names

Most of the other build scripts don't include a '-' in their file names. This
change makes the WinRT build scripts use the same convention.

Mon, 03 Nov 2014 08:58:49 -0500WinRT: added scripts to build Release copies of SDL for all WinRT variants
David Ludwig <dludwig@pobox.com> [Mon, 03 Nov 2014 08:58:49 -0500] rev 9216
WinRT: added scripts to build Release copies of SDL for all WinRT variants

These variants include:
- Windows 8.0 for x86
- Windows 8.0 for x64
- Windows 8.0 for ARM
- Windows 8.1 for x86
- Windows 8.1 for x64
- Windows 8.1 for ARM
- Windows Phone 8.0 for x86 (for use with the Windows Phone emulator)
- Windows Phone 8.0 for ARM
- Windows Phone 8.1 for x86 (for use with the Windows Phone emulator)
- Windows Phone 8.1 for ARM

Sun, 02 Nov 2014 11:26:54 -0500WinRT: updated docs to include details of recently-expanded GLES2 support
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 11:26:54 -0500] rev 9215
WinRT: updated docs to include details of recently-expanded GLES2 support

Sun, 02 Nov 2014 10:38:29 -0500WinRT: fixed crash when trying, and failing, to load the opengles2 renderer
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 10:38:29 -0500] rev 9214
WinRT: fixed crash when trying, and failing, to load the opengles2 renderer

The crash would occur when a WinRT app explicitly tried to create an
SDL_Renderer using the "opengles2" renderer (via SDL_HINT_RENDER_DRIVER), but
OpenGL ES 2 / ANGLE .dlls weren't packaged in the app.

Sun, 02 Nov 2014 10:32:25 -0500WinRT: enabled OpenGL ES 2 support on Windows Phone
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 10:32:25 -0500] rev 9213
WinRT: enabled OpenGL ES 2 support on Windows Phone

The "future-dev" branch of MSOpenTech's ANGLE/WinRT repository (at
https://github.com/msopentech/angle) includes support for Windows Phone 8.1.
This change allows it to be used in conjunction with SDL's OpenGL functions.

Sun, 02 Nov 2014 09:02:01 -0500WinRT: updated an OpenGL-related code-comment
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 09:02:01 -0500] rev 9212
WinRT: updated an OpenGL-related code-comment

Sun, 02 Nov 2014 08:47:05 -0500WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 08:47:05 -0500] rev 9211
WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT

ANGLE for WinRT has at least two versions:
- an older version, which supports Windows 8.0 and 8.1. This is currently
the "winrt" branch in MSOpenTech's ANGLE repository (at
https://github.com/msopentech/angle)
- a newer version, which drops support for Windows 8.0, but is under more
active development (via MSOpenTech's "future-dev" branch), and which was
recently merged into the ANGLE project's official "master" branch
(at https://chromium.googlesource.com/angle/angle)

Both versions are setup using slightly different APIs. SDL/WinRT will now
attempt to detect which version is being used, and configure it appropriately.

Sat, 01 Nov 2014 11:41:18 -0400WinRT: moved documentation + setup related TODO items out of README-winrt.md
David Ludwig <dludwig@pobox.com> [Sat, 01 Nov 2014 11:41:18 -0400] rev 9210
WinRT: moved documentation + setup related TODO items out of README-winrt.md

The TODO items were moved to SDL Bugzilla, case 2775 (https://bugzilla.libsdl.org/show_bug.cgi?id=2775).

Sat, 01 Nov 2014 11:17:07 -0400WinRT: made README-winrt.md slightly easier to read in an 80-column text editor
David Ludwig <dludwig@pobox.com> [Sat, 01 Nov 2014 11:17:07 -0400] rev 9209
WinRT: made README-winrt.md slightly easier to read in an 80-column text editor

Sat, 01 Nov 2014 11:14:46 -0400WinRT: added details of the port's status, to README-winrt.md
David Ludwig <dludwig@pobox.com> [Sat, 01 Nov 2014 11:14:46 -0400] rev 9208
WinRT: added details of the port's status, to README-winrt.md