Sun, 27 Jul 2014 19:56:53 -0700Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest
Sam Lantinga [Sun, 27 Jul 2014 19:56:53 -0700] rev 9017
Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest

Sun, 27 Jul 2014 19:52:52 -0400Remove dependency on C runtime from Windows SDLmain.
Ryan C. Gordon [Sun, 27 Jul 2014 19:52:52 -0400] rev 9016
Remove dependency on C runtime from Windows SDLmain.

Sun, 27 Jul 2014 17:44:10 -0700Fixed bug 2537 - _allmul in SDL_lib.c is not working properly
Sam Lantinga [Sun, 27 Jul 2014 17:44:10 -0700] rev 9015
Fixed bug 2537 - _allmul in SDL_lib.c is not working properly

Sun, 27 Jul 2014 17:43:36 -0700Fixed uninitialized variable in some cases
Sam Lantinga [Sun, 27 Jul 2014 17:43:36 -0700] rev 9014
Fixed uninitialized variable in some cases

Sun, 27 Jul 2014 19:19:47 +0200m68k: Add missing sign extension SDL-1.2
Patrice Mandin [Sun, 27 Jul 2014 19:19:47 +0200] rev 9013
m68k: Add missing sign extension

Tue, 22 Jul 2014 21:41:49 -0400Added audio device buffer queueing API.
Ryan C. Gordon [Tue, 22 Jul 2014 21:41:49 -0400] rev 9012
Added audio device buffer queueing API.

Sat, 26 Jul 2014 16:52:26 -0700Fixed bug 2657 - Memory leak in GL_CreateTexture function
Sam Lantinga [Sat, 26 Jul 2014 16:52:26 -0700] rev 9011
Fixed bug 2657 - Memory leak in GL_CreateTexture function

Nitz

In GL_CreateTexture function:

if (GL_CheckError("glGenTexures()", renderer) < 0) {
SDL_free(data);
return -1;
}

Here only data is getting free but data->pixels getting leak.
So have to free data->pixels before free data.

Tue, 22 Jul 2014 23:12:21 -0400Clarifying hard-to-understand piece of code.
Ryan C. Gordon [Tue, 22 Jul 2014 23:12:21 -0400] rev 9010
Clarifying hard-to-understand piece of code.

Fri, 18 Jul 2014 14:10:45 -0700Dont redeclare DBusMessage* msg;
Brandon Schaefer [Fri, 18 Jul 2014 14:10:45 -0700] rev 9009
Dont redeclare DBusMessage* msg;

Sun, 13 Jul 2014 09:04:55 -0700Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window
Sam Lantinga [Sun, 13 Jul 2014 09:04:55 -0700] rev 9008
Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window

Damian Kaczmarek

Basically this bug is probably not a common use case. My goal is to allow rendering totally without a window, for example to a screenshot and I need to rely on SDL_SetRenderTarget to properly work for a purely software renderer created by SDL_CreateSoftwareRenderer.