src/video/SDL_video.c
Fri, 14 Mar 2008 18:17:49 +0000 re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
Fri, 07 Mar 2008 17:20:37 +0000 more valgrind errors fixed. Plus I ran make indent which changed a few files.
Sat, 18 Aug 2007 05:39:09 +0000 Okay, still some bugs, but everything builds again...
Sat, 18 Aug 2007 01:44:21 +0000 More work in progress integrating SDL_Surface and the new SDL_Texture API
Fri, 17 Aug 2007 00:54:53 +0000 Moved the colorkey and per-surface alpha into the blit info,
Wed, 15 Aug 2007 03:52:31 +0000 Optimization suggested by Ryan:
Sat, 11 Aug 2007 20:54:31 +0000 Emphasized the separation between SDL_Surface and SDL_Texture
Tue, 19 Jun 2007 05:53:56 +0000 Fixes for compiling with Visual C++ 8.0 Express Edition
Thu, 14 Jun 2007 06:32:36 +0000 Fixed running on Windows under VMware
Wed, 29 Nov 2006 10:22:59 +0000 Logic error in SDL_video.c (used bitwise OR instead of logical OR).
Sun, 29 Oct 2006 04:09:17 +0000 Removed AmigaOS code for 1.3 branch.
Sun, 01 Oct 2006 02:28:41 +0000 Replaced strncmp for SDL_VIDEODRIVER test with strcasecmp
Mon, 28 Aug 2006 03:17:39 +0000 Added source color and alpha modulation support.
Thu, 10 Aug 2006 15:15:06 +0000 The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :)
Thu, 10 Aug 2006 14:54:23 +0000 MacOS Classic is no longer supported.
Thu, 10 Aug 2006 14:35:42 +0000 David Hedbor is no longer maintaining the Qtopia code.
Sun, 06 Aug 2006 04:39:13 +0000 Allow the render context to do necessary work when the video mode changes.
Sun, 06 Aug 2006 00:09:04 +0000 Clarified the difference between render drivers and render contexts
Sat, 05 Aug 2006 22:34:23 +0000 In general, fill in pointers to structures, rather than return them.
Sat, 05 Aug 2006 17:09:42 +0000 SDL constants are all uppercase.
Wed, 02 Aug 2006 03:20:52 +0000 Added SDL_GetCurrentVideoDisplay()
Sat, 29 Jul 2006 21:51:00 +0000 Simplified driver window creation code.
Fri, 28 Jul 2006 08:43:17 +0000 Implemented X11 OpenGL support.
Wed, 26 Jul 2006 03:55:56 +0000 PicoGUI is no longer maintained by the author.
Wed, 26 Jul 2006 03:24:27 +0000 The AAlib driver is fun, but not worth rewriting for SDL 1.3
Wed, 26 Jul 2006 03:12:05 +0000 Hopefully glSDL has been superceded by the OpenGL render driver.
Wed, 26 Jul 2006 03:08:25 +0000 More DGA removal
Tue, 25 Jul 2006 07:14:40 +0000 Actually use the function we took the trouble to get the pointer for.
Tue, 25 Jul 2006 06:22:42 +0000 Implemented OpenGL support on Mac OS X
Mon, 24 Jul 2006 05:03:02 +0000 Implemented Cocoa window support
Sun, 23 Jul 2006 09:11:10 +0000 The Mac OS X Cocoa video driver is under construction...
Sun, 23 Jul 2006 00:55:25 +0000 Fixed compiler warnings
Sun, 23 Jul 2006 00:19:12 +0000 Fixed crash with multiple windows
Sat, 22 Jul 2006 21:58:17 +0000 Added SDL_GL_ExtensionSupported()
Sat, 22 Jul 2006 21:02:57 +0000 If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sat, 22 Jul 2006 19:51:48 +0000 Switch OpenGL contexts when switching render contexts.
Sat, 22 Jul 2006 08:33:18 +0000 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Wed, 19 Jul 2006 08:46:57 +0000 Fixed to compile while the OpenGL renderer is under construction
Wed, 19 Jul 2006 07:18:45 +0000 Starting on the OpenGL renderer...
Mon, 17 Jul 2006 06:47:33 +0000 Implemented Windows OpenGL support
Sun, 16 Jul 2006 09:34:01 +0000 Setting up the OpenGL support
Sat, 15 Jul 2006 19:30:18 +0000 Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
Sat, 15 Jul 2006 09:46:36 +0000 Streamlined the API a bit and optimized the software renderer.
Fri, 14 Jul 2006 08:22:45 +0000 Prefer the D3D renderer over GDI, at least for testing.
Wed, 12 Jul 2006 06:39:26 +0000 Solved the performance problems by introducing the concept of a single-buffered
Mon, 10 Jul 2006 21:04:37 +0000 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Thu, 27 Apr 2006 08:39:51 +0000 Implemented bug #5
Thu, 27 Apr 2006 07:59:16 +0000 Implemented bug #2, 117:
Mon, 10 Jul 2006 07:34:50 +0000 SDL_Rect now uses int for position and size.
Sun, 09 Jul 2006 18:09:16 +0000 The general code handles restoring video mode/gamma/etc. when the window loses focus.
Sun, 09 Jul 2006 09:02:26 +0000 Implemented gamma correction on Windows.
Fri, 07 Jul 2006 10:39:33 +0000 Fixed compile problems with new OpenGL API.
Fri, 07 Jul 2006 08:05:39 +0000 Implemented Win32 video mode support
Thu, 06 Jul 2006 07:17:11 +0000 Proof of concept done - Win32 GDI implementation mostly complete.
Fri, 30 Jun 2006 05:42:49 +0000 Cleaned up a bunch of warnings, started adding Win32 event support
Wed, 28 Jun 2006 08:12:07 +0000 You can now create multiple windows on Win32
Mon, 26 Jun 2006 13:56:56 +0000 Started framework for Windows video driver
Sat, 24 Jun 2006 17:01:29 +0000 Passing NULL to SDL_SetDisplayMode() will set the desktop mode.
Sat, 24 Jun 2006 16:51:01 +0000 Added a multi-window version of testsprite using the new API.
Sun, 18 Jun 2006 06:35:41 +0000 Software YUV texture support in progress...