Mon, 11 Aug 2014 17:25:53 -0700Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath()
Sam Lantinga <slouken@libsdl.org> [Mon, 11 Aug 2014 17:25:53 -0700] rev 9054
Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath()

Mon, 11 Aug 2014 17:24:54 -0700Added an entry for the new Steam controller XInput emulation mode
Sam Lantinga <slouken@libsdl.org> [Mon, 11 Aug 2014 17:24:54 -0700] rev 9053
Added an entry for the new Steam controller XInput emulation mode

Mon, 11 Aug 2014 23:18:35 +0200Fixed typo in source comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 11 Aug 2014 23:18:35 +0200] rev 9052
Fixed typo in source comment.

Mon, 11 Aug 2014 23:16:47 +0200Added javadoc comment for consistency.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 11 Aug 2014 23:16:47 +0200] rev 9051
Added javadoc comment for consistency.

Mon, 11 Aug 2014 23:13:20 +0200Fixed doxygen warning and markdown formatting.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 11 Aug 2014 23:13:20 +0200] rev 9050
Fixed doxygen warning and markdown formatting.

Mon, 11 Aug 2014 22:53:03 +0200Updated README name in header.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 11 Aug 2014 22:53:03 +0200] rev 9049
Updated README name in header.

Mon, 11 Aug 2014 22:45:08 +0200Removed 42 from README.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 11 Aug 2014 22:45:08 +0200] rev 9048
Removed 42 from README.

Sun, 10 Aug 2014 22:21:21 -0400WinRT build fix for ARM platforms
David Ludwig <dludwig@pobox.com> [Sun, 10 Aug 2014 22:21:21 -0400] rev 9047
WinRT build fix for ARM platforms

The _xgetbv intrinsic was being used in ARM builds of SDL/WinRT, which was
leading to linker errors. This commit limits _xgetbv use to the platforms on
which it is available, x86 and x64.

Wed, 06 Aug 2014 11:34:54 -0700Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
Sam Lantinga <slouken@libsdl.org> [Wed, 06 Aug 2014 11:34:54 -0700] rev 9046
Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers

Wed, 06 Aug 2014 00:28:02 -0700The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created.
Sam Lantinga <slouken@libsdl.org> [Wed, 06 Aug 2014 00:28:02 -0700] rev 9045
The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created.
This allows you to use the returned context in functions like CVOpenGLESTextureCacheCreate()