Tue, 03 Oct 2006 16:26:42 +0000Added deinitialize hook. SDL-ryan-multiple-audio-device
Ryan C. Gordon <icculus@icculus.org> [Tue, 03 Oct 2006 16:26:42 +0000] rev 3787
Added deinitialize hook.

Tue, 03 Oct 2006 16:02:08 +0000High level now lets user select a specific audio device with an environment SDL-ryan-multiple-audio-device
Ryan C. Gordon <icculus@icculus.org> [Tue, 03 Oct 2006 16:02:08 +0000] rev 3786
High level now lets user select a specific audio device with an environment
variable, when the app requested the default device.

Tue, 03 Oct 2006 05:58:44 +0000Ton of work on CoreAudio driver for new 1.3 features...most of the SDL-ryan-multiple-audio-device
Ryan C. Gordon <icculus@icculus.org> [Tue, 03 Oct 2006 05:58:44 +0000] rev 3785
Ton of work on CoreAudio driver for new 1.3 features...most of the
multi-device support is wired up, and the starts of capture support, too.

All is still subject to change, and what's there is still a little flakey.

Sun, 01 Oct 2006 05:24:03 +0000First batch of heavy lifting on supporting multiple audio devices at once. SDL-ryan-multiple-audio-device
Ryan C. Gordon <icculus@icculus.org> [Sun, 01 Oct 2006 05:24:03 +0000] rev 3784
First batch of heavy lifting on supporting multiple audio devices at once.
This has a long way to go yet, most of the drivers aren't updated for the
new interfaces, and it's still got some obvious bugs, FIXMEs, and wistlist
items.

Don't use yet.

Sun, 01 Oct 2006 05:21:40 +0000FIXME for later. SDL-ryan-multiple-audio-device
Ryan C. Gordon <icculus@icculus.org> [Sun, 01 Oct 2006 05:21:40 +0000] rev 3783
FIXME for later.

Sun, 01 Oct 2006 05:19:16 +0000Removed the pre-Carbon Mac OS 9 audio code, so Mac OS 8 is officially SDL-ryan-multiple-audio-device
Ryan C. Gordon <icculus@icculus.org> [Sun, 01 Oct 2006 05:19:16 +0000] rev 3782
Removed the pre-Carbon Mac OS 9 audio code, so Mac OS 8 is officially
unsupported now. :)

The "USE_RYANS_SOUNDCODE" portion, which is what remains, has been the
active codepath for years now without complaint, and was used in several
shipping OS X titles before the CoreAudio support obsoleted it, so it's a
good fallback to keep around for testing if nothing else.

This code should still work on both OS 9, and PowerPC/Intel Mac OS X.

Sun, 01 Oct 2006 05:06:28 +0000Simplified SDL_ParseAudioFormat() and added support for int32/float32 types. SDL-ryan-multiple-audio-device
Ryan C. Gordon <icculus@icculus.org> [Sun, 01 Oct 2006 05:06:28 +0000] rev 3781
Simplified SDL_ParseAudioFormat() and added support for int32/float32 types.

Sun, 01 Oct 2006 04:21:30 +0000Temporarily branching 1.3 to do the multiple audio device work, since it SDL-ryan-multiple-audio-device
Ryan C. Gordon <icculus@icculus.org> [Sun, 01 Oct 2006 04:21:30 +0000] rev 3780
Temporarily branching 1.3 to do the multiple audio device work, since it
touches just about everything under src/audio ...

Thu, 14 Aug 2008 08:28:19 +0000Small improvements gsoc2008_manymouse
Szymon Wilczek <kazeuser@gmail.com> [Thu, 14 Aug 2008 08:28:19 +0000] rev 3779
Small improvements

Wed, 06 Aug 2008 11:49:28 +0000proximity events bug fix gsoc2008_manymouse
Szymon Wilczek <kazeuser@gmail.com> [Wed, 06 Aug 2008 11:49:28 +0000] rev 3778
proximity events bug fix