include/SDL_video.h
Thu, 02 Jul 2009 16:53:56 +0000 Another documentation fix, Thanks to Mason Wheeler for finding these.
Thu, 02 Jul 2009 16:15:55 +0000 Documentation fix.
Tue, 30 Jun 2009 22:19:10 +0000 Corrected documentation error for SDL_RenderFill.
Sat, 23 May 2009 22:41:08 +0000 indent
Thu, 06 Aug 2009 08:59:53 +0000 Further polish API, fix crash in test program.
Thu, 06 Aug 2009 08:56:48 +0000 Update API, first step: make it build
Fri, 26 Jun 2009 10:37:57 +0000 Basic text input API
Tue, 24 Mar 2009 10:43:53 +0000 Date: Sun, 22 Mar 2009 12:52:29 +0000
Sun, 15 Mar 2009 15:50:18 +0000 Fixed return value for SDL_CreateRenderer()
Mon, 09 Feb 2009 05:32:12 +0000 Added test program for SDL_CreateWindowFrom()
Mon, 12 Jan 2009 22:36:12 +0000 Fix third party "-Wall -Werror" builds
Mon, 12 Jan 2009 06:19:05 +0000 Added an API to enable/disable the screen saver.
Sun, 04 Jan 2009 17:14:27 +0000 indent
Fri, 02 Jan 2009 17:39:48 +0000 Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
Fri, 02 Jan 2009 09:50:25 +0000 The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
Mon, 22 Dec 2008 05:29:55 +0000 typo fix
Sun, 21 Dec 2008 17:39:41 +0000 Added RenderPiont() API
Sat, 20 Dec 2008 12:32:38 +0000 Minor corrections
Sat, 20 Dec 2008 12:00:00 +0000 Date: Fri, 19 Dec 2008 20:17:35 +0100
Mon, 08 Dec 2008 00:27:32 +0000 Updated copyright date
Tue, 02 Sep 2008 20:27:47 +0000 Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr
Fri, 18 Jul 2008 18:05:54 +0000 Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
Mon, 10 Sep 2007 12:20:02 +0000 Split out the SDL_rect and SDL_surface functions into their own headers.
Sat, 18 Aug 2007 05:39:09 +0000 Okay, still some bugs, but everything builds again...
Sat, 18 Aug 2007 01:44:21 +0000 More work in progress integrating SDL_Surface and the new SDL_Texture API
Sat, 11 Aug 2007 20:54:31 +0000 Emphasized the separation between SDL_Surface and SDL_Texture
Sun, 22 Jul 2007 13:22:47 +0000 Fixed bug #467
Wed, 20 Jun 2007 00:01:04 +0000 Added a WindowID to the user event and cleaned up a little bit of formating
Thu, 14 Jun 2007 13:21:29 +0000 make indent
Wed, 04 Apr 2007 09:43:53 +0000 Merged r3007:3008 from branches/SDL-1.2: MapRGB/MapRGBA const correctness.
Mon, 28 Aug 2006 03:27:59 +0000 Cleanup for the last checkin
Mon, 28 Aug 2006 03:17:39 +0000 Added source color and alpha modulation support.
Sun, 06 Aug 2006 00:09:04 +0000 Clarified the difference between render drivers and render contexts
Sat, 05 Aug 2006 22:41:33 +0000 Updated header documentation
Sat, 05 Aug 2006 22:34:23 +0000 In general, fill in pointers to structures, rather than return them.
Sat, 05 Aug 2006 17:12:22 +0000 Removed old function
Sat, 05 Aug 2006 17:09:42 +0000 SDL constants are all uppercase.
Wed, 02 Aug 2006 03:20:52 +0000 Added SDL_GetCurrentVideoDisplay()
Sat, 29 Jul 2006 21:51:00 +0000 Simplified driver window creation code.
Tue, 25 Jul 2006 06:22:42 +0000 Implemented OpenGL support on Mac OS X
Sat, 22 Jul 2006 21:58:17 +0000 Added SDL_GL_ExtensionSupported()
Sat, 22 Jul 2006 08:33:18 +0000 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sun, 16 Jul 2006 09:34:01 +0000 Setting up the OpenGL support
Sat, 15 Jul 2006 09:46:36 +0000 Streamlined the API a bit and optimized the software renderer.
Wed, 12 Jul 2006 06:39:26 +0000 Solved the performance problems by introducing the concept of a single-buffered
Mon, 10 Jul 2006 21:04:37 +0000 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Thu, 27 Apr 2006 08:39:51 +0000 Implemented bug #5
Thu, 27 Apr 2006 07:59:16 +0000 Implemented bug #2, 117:
Mon, 10 Jul 2006 07:34:50 +0000 SDL_Rect now uses int for position and size.
Sun, 09 Jul 2006 18:09:16 +0000 The general code handles restoring video mode/gamma/etc. when the window loses focus.
Sun, 09 Jul 2006 09:02:26 +0000 Implemented gamma correction on Windows.
Fri, 07 Jul 2006 10:39:33 +0000 Fixed compile problems with new OpenGL API.
Fri, 07 Jul 2006 10:29:16 +0000 Started on the OpenGL API revamp.
Fri, 07 Jul 2006 08:05:39 +0000 Implemented Win32 video mode support
Thu, 06 Jul 2006 07:17:11 +0000 Proof of concept done - Win32 GDI implementation mostly complete.
Fri, 30 Jun 2006 08:18:44 +0000 Added a userdata parameter for event filters.
Fri, 30 Jun 2006 05:42:49 +0000 Cleaned up a bunch of warnings, started adding Win32 event support
Wed, 28 Jun 2006 08:12:07 +0000 You can now create multiple windows on Win32
Sat, 24 Jun 2006 17:01:29 +0000 Passing NULL to SDL_SetDisplayMode() will set the desktop mode.
Sat, 24 Jun 2006 16:51:01 +0000 Added a multi-window version of testsprite using the new API.