Sun, 14 Apr 2013 12:06:58 -0400WinRT: build fixes for the loopwave and testthread test apps
David Ludwig <dludwig@pobox.com> [Sun, 14 Apr 2013 12:06:58 -0400] rev 8462
WinRT: build fixes for the loopwave and testthread test apps

Sun, 14 Apr 2013 11:45:01 -0400WinRT: hack-fixed C++/CX compile errors regarding the 'generic' field in SDL_Event, which conflicts with a C++/CX keyword
David Ludwig <dludwig@pobox.com> [Sun, 14 Apr 2013 11:45:01 -0400] rev 8461
WinRT: hack-fixed C++/CX compile errors regarding the 'generic' field in SDL_Event, which conflicts with a C++/CX keyword

Sun, 14 Apr 2013 11:42:55 -0400WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
David Ludwig <dludwig@pobox.com> [Sun, 14 Apr 2013 11:42:55 -0400] rev 8460
WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)

Sat, 13 Apr 2013 23:03:46 -0400WinRT: added render-to-texture support for D3D 11.1, via SDL_SetRenderTarget
David Ludwig <dludwig@pobox.com> [Sat, 13 Apr 2013 23:03:46 -0400] rev 8459
WinRT: added render-to-texture support for D3D 11.1, via SDL_SetRenderTarget

Sun, 07 Apr 2013 22:35:58 -0400WinRT: added texture channel color-modulation support for D3D 11.1
David Ludwig <dludwig@pobox.com> [Sun, 07 Apr 2013 22:35:58 -0400] rev 8458
WinRT: added texture channel color-modulation support for D3D 11.1

Tue, 02 Apr 2013 00:21:01 -0400WinRT: removed a bit of unused code from the D3D 11.1 renderer
David Ludwig <dludwig@pobox.com> [Tue, 02 Apr 2013 00:21:01 -0400] rev 8457
WinRT: removed a bit of unused code from the D3D 11.1 renderer

Tue, 02 Apr 2013 00:09:49 -0400WinRT: added rotation support to SDL_RenderCopyEx via D3D 11.1
David Ludwig <dludwig@pobox.com> [Tue, 02 Apr 2013 00:09:49 -0400] rev 8456
WinRT: added rotation support to SDL_RenderCopyEx via D3D 11.1

Mon, 01 Apr 2013 22:33:37 -0400WinRT: implemented SDL_RenderCopyEx, w/ SDL_RendererFlip support, in D3D 11.1
David Ludwig <dludwig@pobox.com> [Mon, 01 Apr 2013 22:33:37 -0400] rev 8455
WinRT: implemented SDL_RenderCopyEx, w/ SDL_RendererFlip support, in D3D 11.1

Mon, 01 Apr 2013 21:34:47 -0400WinRT: implemented SDL_RenderReadPixels in Direct3D 11.1
David Ludwig <dludwig@pobox.com> [Mon, 01 Apr 2013 21:34:47 -0400] rev 8454
WinRT: implemented SDL_RenderReadPixels in Direct3D 11.1

Mon, 01 Apr 2013 21:33:06 -0400WinRT: made WinRT path retrieval be available in both UCS-2 and UTF-8 flavors
David Ludwig <dludwig@pobox.com> [Mon, 01 Apr 2013 21:33:06 -0400] rev 8453
WinRT: made WinRT path retrieval be available in both UCS-2 and UTF-8 flavors