Wed, 25 Jun 2014 21:40:56 -0700Updated the template project for iOS, thanks to Davide Coppola
Sam Lantinga <slouken@libsdl.org> [Wed, 25 Jun 2014 21:40:56 -0700] rev 8960
Updated the template project for iOS, thanks to Davide Coppola

Wed, 25 Jun 2014 21:06:47 -0700Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain!
Sam Lantinga <slouken@libsdl.org> [Wed, 25 Jun 2014 21:06:47 -0700] rev 8959
Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain!

Wed, 25 Jun 2014 22:38:40 -0400WinRT: Fixed game controller axis mappings
David Ludwig <dludwig@pobox.com> [Wed, 25 Jun 2014 22:38:40 -0400] rev 8958
WinRT: Fixed game controller axis mappings

SDL/WinRT currently uses a separate XInput backend from SDL/Win32, as WinRT
has no support for DirectInput. This change makes SDL/WinRT's XInput
code snag some recently-changed bits from the Win32-specific,
DirectInput + XInput backend, in order to get the SDL_GameController API
working again on WinRT, insofar that axes map to the correct parts.

TODO:
- test all buttons, making sure WinRT maps buttons the same way that Win32 does
- consider making the Win32 and WinRT codebases share more stuff, minus
the sort of duplication happening via this change. Maybe simulate, or
stub-out, DirectInput calls when on WinRT?

Wed, 25 Jun 2014 22:03:05 -0400WinRT build fix
David Ludwig <dludwig@pobox.com> [Wed, 25 Jun 2014 22:03:05 -0400] rev 8957
WinRT build fix

Wed, 25 Jun 2014 17:24:06 -0400Patched to compile on Windows.
Ryan C. Gordon <icculus@icculus.org> [Wed, 25 Jun 2014 17:24:06 -0400] rev 8956
Patched to compile on Windows.

Wed, 25 Jun 2014 17:20:22 -0400Whoops, lost this in the merge.
Ryan C. Gordon <icculus@icculus.org> [Wed, 25 Jun 2014 17:20:22 -0400] rev 8955
Whoops, lost this in the merge.

Wed, 25 Jun 2014 17:13:43 -0400Patched to compile with -Werror=declaration-after-statement
Ryan C. Gordon <icculus@icculus.org> [Wed, 25 Jun 2014 17:13:43 -0400] rev 8954
Patched to compile with -Werror=declaration-after-statement

Wed, 25 Jun 2014 17:06:12 -0400Merged Ryan's SDL-gui-backend branch.
Ryan C. Gordon <icculus@icculus.org> [Wed, 25 Jun 2014 17:06:12 -0400] rev 8953
Merged Ryan's SDL-gui-backend branch.

Adds three APIs, and implements them on X11, Cocoa, and Windows:

- SDL_CaptureMouse()
- SDL_GetGlobalMouseState()
- SDL_SetWindowHitTest()

Wed, 25 Jun 2014 16:16:55 -0400Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
Ryan C. Gordon <icculus@icculus.org> [Wed, 25 Jun 2014 16:16:55 -0400] rev 8952
Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().

This matches naming conventions in the main repository, between
SDL_GetRelativeMouseState() and SDL_WarpMouseGlobal().

Wed, 11 Jun 2014 00:40:19 -0400Implemented Cocoa GetAbsoluteMouseState().
Ryan C. Gordon <icculus@icculus.org> [Wed, 11 Jun 2014 00:40:19 -0400] rev 8951
Implemented Cocoa GetAbsoluteMouseState().