Sam Lantinga [Wed, 03 Oct 2012 11:33:09 -0700] rev 6537
Fixed XRandR code to change resolution on the correct monitor in a multi-monitor setup.
Sam Lantinga [Tue, 02 Oct 2012 23:23:44 -0700] rev 6536
Fixed copying headers to the Framework
Sam Lantinga [Tue, 02 Oct 2012 10:38:10 -0700] rev 6535
Fixed bug where SDL thought the window was shown and it wasn't actually.
From Rick Johnson:
Here's the call pattern:
Create the window hidden
The game tells it to adjust the window position
Make the window visible.
A problem arises from the SetWindowsPos() - the default behavior of that would cause a WM_ACTIVATE message to be passed, of which SDL interprets that as the window now becoming visible and sets the flags. The window is not visible though. Now, when you try to call ShowWindow() - SDL sees those flags as indicating that the window is visible and early returns.
My proposed fix was that if we are calling set windows position and we aren't visible, add on the flag SWP_NOACTIVATE, which tells windows to not send down the WM_ACTIVATE flag.
Gabriel Jacobo [Tue, 02 Oct 2012 13:29:59 -0300] rev 6534
Updated iOS Readme to reflect Game Center integration changes.
Sam Lantinga [Tue, 02 Oct 2012 00:28:23 -0700] rev 6533
Fixed texture list when swapping textures (thanks Drake Wilson!)
Sam Lantinga [Mon, 01 Oct 2012 23:28:19 -0700] rev 6532
Initialized default scale for software renderer (thanks Marcus von Appen!)
Sam Lantinga [Mon, 01 Oct 2012 23:23:04 -0700] rev 6531
Fixed a compiler warning
Sam Lantinga [Mon, 01 Oct 2012 22:30:07 -0700] rev 6530
Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize()
Sam Lantinga [Mon, 01 Oct 2012 21:57:09 -0700] rev 6529
The viewport is already scaled to the output coordinates
Sam Lantinga [Mon, 01 Oct 2012 20:59:33 -0700] rev 6528
Added SDL_RenderSetScale() and SDL_RenderGetScale()