Sun, 17 Feb 2013 11:09:07 -0500WinRT: made SDL_RenderSetViewport work with the D3D 11.1 renderer
David Ludwig <dludwig@pobox.com> [Sun, 17 Feb 2013 11:09:07 -0500] rev 8432
WinRT: made SDL_RenderSetViewport work with the D3D 11.1 renderer

Sat, 16 Feb 2013 16:53:06 -0500WinRT: D3D 11.1 blending mode support added; FillRects coloring bug-fix
David Ludwig <dludwig@pobox.com> [Sat, 16 Feb 2013 16:53:06 -0500] rev 8431
WinRT: D3D 11.1 blending mode support added; FillRects coloring bug-fix

Sat, 16 Feb 2013 16:13:48 -0500WinRT: took out an unneeded depth stencil view from the D3D 11.1 renderer
David Ludwig <dludwig@pobox.com> [Sat, 16 Feb 2013 16:13:48 -0500] rev 8430
WinRT: took out an unneeded depth stencil view from the D3D 11.1 renderer

Sat, 16 Feb 2013 09:10:43 -0500WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
David Ludwig <dludwig@pobox.com> [Sat, 16 Feb 2013 09:10:43 -0500] rev 8429
WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer

Tue, 12 Feb 2013 21:26:04 -0500WinRT: made SDL_CreateRenderer default to using the SW renderer, for now
David Ludwig <dludwig@pobox.com> [Tue, 12 Feb 2013 21:26:04 -0500] rev 8428
WinRT: made SDL_CreateRenderer default to using the SW renderer, for now

Tue, 12 Feb 2013 21:25:26 -0500WinRT: fixed one scaling bug (more remain) in the Direct3D 11.1 renderer
David Ludwig <dludwig@pobox.com> [Tue, 12 Feb 2013 21:25:26 -0500] rev 8427
WinRT: fixed one scaling bug (more remain) in the Direct3D 11.1 renderer

Tue, 12 Feb 2013 20:49:26 -0500WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com> [Tue, 12 Feb 2013 20:49:26 -0500] rev 8426
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen

Tue, 12 Feb 2013 19:08:35 -0500WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com> [Tue, 12 Feb 2013 19:08:35 -0500] rev 8425
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked

Tue, 12 Feb 2013 12:57:06 -0500WinRT: fixed bug: SDL_CreateWindow wouldn't work after an initial window was created + destroyed
David Ludwig <dludwig@pobox.com> [Tue, 12 Feb 2013 12:57:06 -0500] rev 8424
WinRT: fixed bug: SDL_CreateWindow wouldn't work after an initial window was created + destroyed

Sun, 10 Feb 2013 17:35:38 -0500WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
David Ludwig <dludwig@pobox.com> [Sun, 10 Feb 2013 17:35:38 -0500] rev 8423
WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1