Sun, 22 Jun 2014 09:48:46 -0700Fixed bug 2579 - SDL fails to compile on Windows when only EGL+OpenGL ES defined
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jun 2014 09:48:46 -0700] rev 8908
Fixed bug 2579 - SDL fails to compile on Windows when only EGL+OpenGL ES defined

callow.mark

Compiling with SDL_VIDEO_RENDER_OGL=0, SDL_VIDEO_OPENGL=0, SDL_VIDEO_OPENGL_WGL=0, SDL_VIDEO_RENDER_OGL_ES2=1, SDL_VIDEO_OPENGL_ES2=1 and SDL_VIDEO_OPENGL_EGL=1 set in SDL_config_windows.h fails.

A patch is attached. See bug #2570 for reasons you might want to compile this way.

Sun, 22 Jun 2014 09:42:43 -0700565 textures have higher priority than 555 textures
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jun 2014 09:42:43 -0700] rev 8907
565 textures have higher priority than 555 textures

Sun, 22 Jun 2014 02:48:43 -0700Restore window OpenGL state if creating an OpenGL renderer fails
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jun 2014 02:48:43 -0700] rev 8906
Restore window OpenGL state if creating an OpenGL renderer fails

Sun, 22 Jun 2014 02:30:36 -0700Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jun 2014 02:30:36 -0700] rev 8905
Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails

Sat, 21 Jun 2014 21:46:42 -0700Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations.
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jun 2014 21:46:42 -0700] rev 8904
Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations.

Sat, 21 Jun 2014 21:30:49 -0700You shouldn't get axis and hat events when your application doesn't have focus (unless you use the SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint)
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jun 2014 21:30:49 -0700] rev 8903
You shouldn't get axis and hat events when your application doesn't have focus (unless you use the SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint)

Sat, 21 Jun 2014 20:40:00 -0700Fixed bug 2562 - SDL_hapticlist/_tail not set correctly
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jun 2014 20:40:00 -0700] rev 8902
Fixed bug 2562 - SDL_hapticlist/_tail not set correctly

Zachary L

SDL_hapticlist and SDL_hapticlist_tail are not set correctly when quitting the subsystem. This matters because they are represented as global variables. In the case you quit and reinitialize the subsystems, problems with dangling pointers arise.

For instance, SDL_hapticlist_tail will not be null on second initialization and because of the check on line 298, it will fail to set SDL_hapticlist appropriately. This can cause a few things to go wrong, like feeding SDL_strcmp a null fname which can cause a segfault.

Sat, 21 Jun 2014 20:37:13 -0700Closing the APK branch apk
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jun 2014 20:37:13 -0700] rev 8901
Closing the APK branch

Sat, 21 Jun 2014 20:35:36 -0700Merged changes from Alexey Petruchik to support Android obb files
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jun 2014 20:35:36 -0700] rev 8900
Merged changes from Alexey Petruchik to support Android obb files
http://developer.android.com/google/play/expansion-files.html

Wed, 30 Apr 2014 23:05:05 +0300added comment apk
stopiccot <alexey.petruchik@gmail.com> [Wed, 30 Apr 2014 23:05:05 +0300] rev 8899
added comment