Fri, 11 Oct 2019 22:08:53 +0100atomic: Support compiling on ARMv3
Cameron Cawley <ccawley2011@gmail.com> [Fri, 11 Oct 2019 22:08:53 +0100] rev 13250
atomic: Support compiling on ARMv3

Sat, 02 Nov 2019 22:58:52 +0000Added SDL_PIXELFORMAT_BGR444
Cameron Cawley <ccawley2011@gmail.com> [Sat, 02 Nov 2019 22:58:52 +0000] rev 13249
Added SDL_PIXELFORMAT_BGR444

Sat, 16 Nov 2019 19:58:29 -0800Don't try to use this driver with the Xbox One S in Bluetooth mode on Linux
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Nov 2019 19:58:29 -0800] rev 13248
Don't try to use this driver with the Xbox One S in Bluetooth mode on Linux

Sat, 16 Nov 2019 19:55:53 -0800Added support for the Xbox One S controller in Bluetooth mode on Linux
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Nov 2019 19:55:53 -0800] rev 13247
Added support for the Xbox One S controller in Bluetooth mode on Linux

Sat, 16 Nov 2019 22:59:56 +0100Fix missing prototype warning
Sylvain Becker <sylvain.becker@gmail.com> [Sat, 16 Nov 2019 22:59:56 +0100] rev 13246
Fix missing prototype warning

Sat, 16 Nov 2019 22:55:36 +0100Fix crash when detecting SIMD
Sylvain Becker <sylvain.becker@gmail.com> [Sat, 16 Nov 2019 22:55:36 +0100] rev 13245
Fix crash when detecting SIMD

Wed, 13 Nov 2019 21:53:01 -0800Added a utility function to simplify the hint handling logic
Sam Lantinga <slouken@libsdl.org> [Wed, 13 Nov 2019 21:53:01 -0800] rev 13244
Added a utility function to simplify the hint handling logic

Wed, 13 Nov 2019 15:46:58 -0800Supported Android and Apple hardware has ARM SIMD capability
Sam Lantinga <slouken@libsdl.org> [Wed, 13 Nov 2019 15:46:58 -0800] rev 13243
Supported Android and Apple hardware has ARM SIMD capability

Wed, 13 Nov 2019 14:24:48 -0800SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS defaults to true, to match Steam's default behavior
Sam Lantinga <slouken@libsdl.org> [Wed, 13 Nov 2019 14:24:48 -0800] rev 13242
SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS defaults to true, to match Steam's default behavior

Wed, 13 Nov 2019 10:51:02 +0300configure: check for build dir when building version res (fix bug #4858)
Anuj Mittal <am.devel@gmail.com> [Wed, 13 Nov 2019 10:51:02 +0300] rev 13241
configure: check for build dir when building version res (fix bug #4858)
Fixes a race where we try to build version res file in build directory
before it has even been created. Prevents errors like:

/bin/bash ../SDL2-2.0.10/build-scripts/updaterev.sh
/bin/bash ../SDL2-2.0.10/build-scripts/mkinstalldirs build
mkdir -p -- build
x86_64-pokysdk-mingw32-windres --include-dir=/home/pokybuild/yocto-worker/meta-mingw/build/build/tmp/work/x86_64-nativesdk-mingw32-pokysdk-mingw32/nativesdk-libsdl2/2.0.10-r0/recipe-sysroot/opt/poky/3.0/sysroots/x86_64-pokysdk-mingw32/usr/include ../SDL2-2.0.10/src/main/windows/version.rc build/version.o
x86_64-pokysdk-mingw32-windres: build/version.o: No such file or directory
Makefile:692: recipe for target 'build/version.o' failed
make: *** [build/version.o] Error 1
make: *** Waiting for unfinished jobs....
touch build/.created
WARNING: exit code 1 from a shell command.

Extension of fix:
https://hg.libsdl.org/SDL/rev/99d8b18acf8a

Signed-off-by: Anuj Mittal <am.devel@gmail.com>
---
configure.ac | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)