Sun, 07 Jul 2013 16:13:17 +0200 |
Changed include directive to standard header.
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Wed, 29 May 2013 06:31:48 -0500 |
Re-apply texture filter when resetting direct3d renderer.
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Wed, 29 May 2013 03:07:55 -0700 |
Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
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Sat, 18 May 2013 14:17:52 -0700 |
File style cleanup for the SDL 2.0 release
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Thu, 16 May 2013 00:56:19 -0700 |
Fixed bug 1838 - [Patch] Direct3D resource leak on SDL_DestroyRenderer()
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Sat, 04 May 2013 04:46:00 -0700 |
First pass on SDL render clip rect functionality
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Sun, 31 Mar 2013 12:48:50 -0400 |
Make SDL_SetError and friends unconditionally return -1.
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Wed, 06 Mar 2013 09:45:53 -0800 |
Fixed compile errors on Windows
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Tue, 05 Mar 2013 18:52:25 -0800 |
Fixed warning messages when loading Direct3D DLL
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Sun, 17 Feb 2013 23:30:47 -0800 |
Fixed bug 1722 - An attempt to release NULL Direct3d surface
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Fri, 15 Feb 2013 08:47:44 -0800 |
Happy New Year!
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Mon, 11 Feb 2013 21:12:14 -0800 |
Fixed bug 1491 - Directx3d Crash on resize
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Mon, 31 Dec 2012 09:30:15 -0800 |
Improvements from Alfred:
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Mon, 01 Oct 2012 20:59:33 -0700 |
Added SDL_RenderSetScale() and SDL_RenderGetScale()
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Fri, 24 Aug 2012 19:39:51 -0400 |
Whoops, removed wrong variable.
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Fri, 24 Aug 2012 19:34:28 -0400 |
Fixed a bunch of compiler warnings with Cygwin/MingW.
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Tue, 19 Jun 2012 13:50:14 -0400 |
Fixed compiling with Visual Studio
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Fri, 01 Jun 2012 19:51:08 -0300 |
RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
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Sun, 22 Jan 2012 01:26:28 -0500 |
Renamed SetTargetTexture() to SetRenderTarget()
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Sat, 21 Jan 2012 22:22:30 -0500 |
Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
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Sat, 21 Jan 2012 18:30:50 -0500 |
We've already crashed by this point if we don't have a renderer. The calling code should check this.
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Thu, 19 Jan 2012 21:06:47 -0500 |
Added a renderer flag to expose whether a renderer supports render to texture.
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Thu, 19 Jan 2012 20:25:09 -0500 |
Fix for building with Visual Studio
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Wed, 18 Jan 2012 22:45:49 -0500 |
Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
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Sat, 31 Dec 2011 09:28:07 -0500 |
Happy New Year!
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Thu, 29 Dec 2011 05:18:16 -0500 |
Fixed bug 1338 - Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly different on doubles (causes 3rd party lib crashes!)
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Thu, 10 Nov 2011 00:22:44 -0500 |
Fixed issues closing lines with the OpenGL ES renderer.
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Fri, 08 Apr 2011 13:03:26 -0700 |
SDL 1.3 is now under the zlib license.
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Sun, 13 Mar 2011 11:18:35 -0700 |
Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
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Tue, 15 Feb 2011 14:17:42 -0800 |
Don't reset the viewport unless you have to.
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Tue, 15 Feb 2011 13:59:59 -0800 |
Changed the concept of a render clip rect to a render viewport.
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Fri, 11 Feb 2011 22:37:15 -0800 |
Happy 2011! :)
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Tue, 08 Feb 2011 10:04:09 -0800 |
Made it possible to disable the rendering subsystem with configure --disable-render
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Mon, 07 Feb 2011 20:06:26 -0800 |
Added function SDL_RenderSetClipRect()
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Sun, 06 Feb 2011 00:48:41 -0800 |
Minor consistency cleanup and documentation link update.
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Sat, 05 Feb 2011 12:01:11 -0800 |
Renamed files for consistency
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