Thu, 25 Oct 2018 13:22:34 -0700Fixed initializing XInput user index
Sam Lantinga <slouken@libsdl.org> [Thu, 25 Oct 2018 13:22:34 -0700] rev 12358
Fixed initializing XInput user index

Thu, 25 Oct 2018 12:54:42 -0700Added SDL_JoystickGetXInputUserIndex()
Sam Lantinga <slouken@libsdl.org> [Thu, 25 Oct 2018 12:54:42 -0700] rev 12357
Added SDL_JoystickGetXInputUserIndex()

Thu, 25 Oct 2018 12:54:39 -0700Added vi style for the Emscripten joystick code
Sam Lantinga <slouken@libsdl.org> [Thu, 25 Oct 2018 12:54:39 -0700] rev 12356
Added vi style for the Emscripten joystick code

Thu, 25 Oct 2018 11:11:02 +0300CMakeLists.txt: set dylib version numbers properly. (bug #2915.)
Ozkan Sezer <sezeroz@gmail.com> [Thu, 25 Oct 2018 11:11:02 +0300] rev 12355
CMakeLists.txt: set dylib version numbers properly. (bug #2915.)

Tue, 23 Oct 2018 12:40:25 -0700Fixed reinitializing the SDL joystick subsystem on Android
Sam Lantinga <slouken@libsdl.org> [Tue, 23 Oct 2018 12:40:25 -0700] rev 12354
Fixed reinitializing the SDL joystick subsystem on Android

Tue, 23 Oct 2018 09:10:02 +0300fix permissions
Ozkan Sezer <sezeroz@gmail.com> [Tue, 23 Oct 2018 09:10:02 +0300] rev 12353
fix permissions

Tue, 23 Oct 2018 01:34:03 -0400render: Add floating point versions of various draw APIs. SDL-ryan-batching-renderer
Ryan C. Gordon <icculus@icculus.org> [Tue, 23 Oct 2018 01:34:03 -0400] rev 12352
render: Add floating point versions of various draw APIs.

Thu, 18 Oct 2018 12:05:05 -0400cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave"). SDL-ryan-batching-renderer
Ryan C. Gordon <icculus@icculus.org> [Thu, 18 Oct 2018 12:05:05 -0400] rev 12351
cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave").

Fixes Bugzilla #4272.
(transplanted from 86dcfbbcacaf0c4a556501644af11b7f99b4352d)

Thu, 18 Oct 2018 11:59:48 -0400cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI. SDL-ryan-batching-renderer
Ryan C. Gordon <icculus@icculus.org> [Thu, 18 Oct 2018 11:59:48 -0400] rev 12350
cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI.

On Mojave, this will report large numbers for retina displays in fullscreen
mode, which isn't how it works on previous versions.
(transplanted from a02aa66a76d84f7cb4181125c926e978b2284a57)

Mon, 22 Oct 2018 20:50:32 -0400Small stack allocations fall back to malloc if they're unexpectedly large. SDL-ryan-batching-renderer
Ryan C. Gordon <icculus@icculus.org> [Mon, 22 Oct 2018 20:50:32 -0400] rev 12349
Small stack allocations fall back to malloc if they're unexpectedly large.