Thu, 10 Oct 2013 02:06:14 -0400Fixed tarball name in Raspberry Pi build script.
Ryan C. Gordon <icculus@icculus.org> [Thu, 10 Oct 2013 02:06:14 -0400] rev 7798
Fixed tarball name in Raspberry Pi build script.

Thu, 10 Oct 2013 01:46:39 -0400Added script that the buildbot will use for cross-compiling to Raspberry Pi.
Ryan C. Gordon <icculus@icculus.org> [Thu, 10 Oct 2013 01:46:39 -0400] rev 7797
Added script that the buildbot will use for cross-compiling to Raspberry Pi.

Thu, 10 Oct 2013 00:49:57 -0300Adds gl_profile_mask to test framework, uses it in testgles
Gabriel Jacobo <gabomdq@gmail.com> [Thu, 10 Oct 2013 00:49:57 -0300] rev 7796
Adds gl_profile_mask to test framework, uses it in testgles

Thu, 10 Oct 2013 00:30:03 -0300Fixes Bug 2134 - [Android] Black screen after resume (sometimes)
Gabriel Jacobo <gabomdq@gmail.com> [Thu, 10 Oct 2013 00:30:03 -0300] rev 7795
Fixes Bug 2134 - [Android] Black screen after resume (sometimes)

Wed, 09 Oct 2013 11:30:01 -0300Fixes testgles and testgl
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 09 Oct 2013 11:30:01 -0300] rev 7794
Fixes testgles and testgl

Wed, 09 Oct 2013 10:29:01 -0300Adds test framework to Android.mk and a simple utility to build Android projects
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 09 Oct 2013 10:29:01 -0300] rev 7793
Adds test framework to Android.mk and a simple utility to build Android projects

Mon, 07 Oct 2013 14:16:38 -0700Fix SDL_SetWindowPosition on fullscreen windows.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 07 Oct 2013 14:16:38 -0700] rev 7792
Fix SDL_SetWindowPosition on fullscreen windows.

This reverts http://hg.libsdl.org/SDL/rev/7cdeb64faa72 and fixes it in
the correct way. If you call SDL_SetWindowPosition on a fullscreen
window, it would update the x & y variables for the window, but not
actually move the window (since it was fullscreen). That would make the
internal state of the SDL_Window incorrect, causing
SDL_WarpMouseInWindow to offset incorrectly.

This makes it so SDL_SetWindowPosition updates the `windowed' x & y
coordinates, which take effect when you revert from fullscreen.

Sun, 06 Oct 2013 20:39:23 -0700Only allocate a joystick instance ID once we know it's a joystick.
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Oct 2013 20:39:23 -0700] rev 7791
Only allocate a joystick instance ID once we know it's a joystick.
This fixes compatibility with code that assumes 0 based joystick instance IDs.

Sun, 06 Oct 2013 13:50:36 -0700Removed unused variables (thanks Joseph!)
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Oct 2013 13:50:36 -0700] rev 7790
Removed unused variables (thanks Joseph!)

Sun, 06 Oct 2013 13:49:23 -0700Check for NULL joystick in SDL_JoystickGetGUID()
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Oct 2013 13:49:23 -0700] rev 7789
Check for NULL joystick in SDL_JoystickGetGUID()