src/video/uikit/SDL_uikitwindow.m
Mon, 07 Jul 2014 10:33:32 -0700 Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context
Sun, 22 Jun 2014 02:30:36 -0700 Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails
Sat, 21 Jun 2014 12:43:57 -0700 Fixed bug 2563 - Remove obsolete code for supporting iOS < 5
Sun, 09 Mar 2014 11:36:47 -0700 Integrated David Ludwig's support for Windows RT
Sun, 27 Oct 2013 21:26:46 -0400 WinRT: merged with SDL 2.0.1 codebase
Mon, 12 Aug 2013 22:29:55 -0400 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
Sun, 14 Apr 2013 11:42:55 -0400 WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
Sat, 23 Feb 2013 20:01:46 -0500 WinRT: merged with latest, official, SDL 2.x code
Mon, 15 Oct 2012 21:14:13 -0400 merged with the latest, official, SDL 2 sources
Sat, 01 Sep 2012 09:17:34 -0400 Removed custom code that fixed Game Center notifications non-display, in favor of an official fix (done via UIKit_ShowWindow).
Sat, 01 Sep 2012 07:19:49 -0400 Merged with latest SDL2 sources
Sun, 22 Jul 2012 23:50:51 -0400 Merge with latest SDL code from hg.libsdl.org
Sat, 21 Jul 2012 13:52:20 -0400 made Game Center's welcome banner show by having SDL display its inner UIWindow once on SDL window initialization, rather than on every frame
Wed, 18 Jul 2012 22:26:47 -0400 added UIViewController pointer to SDL_SysWMinfo for iOS
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Sun, 20 Oct 2013 23:05:53 -0700 Fixed the status bar visibility in iOS 7
Sat, 18 May 2013 14:51:29 -0700 Fixed black screen on iOS
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Thu, 09 May 2013 16:30:44 -0700 Updated version to 2.0.0
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sat, 29 Sep 2012 18:52:00 -0700 Make sure mode width/height and status bar orientation match
Sat, 29 Sep 2012 17:23:40 -0700 Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
Sat, 29 Sep 2012 00:17:34 -0700 Updated support for external video output on the iPad
Tue, 18 Sep 2012 22:24:08 -0700 Fixed window/view bounds management with autorotation.
Wed, 12 Sep 2012 19:36:18 -0400 Moved iOS-specific code into uikit target. Fixes crashes in X11 target.
Tue, 31 Jul 2012 16:55:09 -0700 Fixed black screen on iOS
Sun, 22 Jul 2012 11:24:04 -0700 Fix for the Game Center status window always being behind the SDL window (untested!)
Fri, 22 Jun 2012 19:19:18 -0400 Created a header file for system dependent API functions, and added SDL_iPhoneSetAnimationCallback()
Mon, 20 Feb 2012 20:46:30 -0500 Fix for double free when quitting on iOS
Wed, 25 Jan 2012 14:29:56 +0000 * On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
Sun, 22 Jan 2012 22:19:08 -0500 Fixed setting the window visibility on iOS and Android
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Thu, 10 Nov 2011 03:48:59 -0500 Work in progress fixing support for rotated video modes
Wed, 09 Nov 2011 02:35:49 -0500 Fixed creating a fullscreen window on iOS
Tue, 08 Nov 2011 00:17:41 -0500 To answer the FIXME, no, we shouldn't force this. The fullscreen flag implies borderless behavior even though the flag isn't set on the window (in case fullscreen is toggled)
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Tue, 18 Oct 2011 00:58:22 -0400 Merged with Kees Bakker's repo at https://bitbucket.org/keestux/sdl ...
Tue, 27 Sep 2011 22:51:26 +0200 Use a consistent source code format in src/video/uikit
Tue, 27 Sep 2011 21:02:26 +0200 Cleanup out trailing whitespace in src/video/uikit
Fri, 14 Oct 2011 20:47:53 -0400 Fix up some retain/release issues with UIScreenMode objects.
Wed, 17 Aug 2011 23:26:58 +0200 Split off SDL_uikitviewcontroller in its own module
Fri, 10 Jun 2011 14:23:24 +0100 * SDL_IOS_ORIENTATIONS hint
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Mon, 04 Apr 2011 23:38:15 -0400 Some more iOS orientation rotation fixes.
Sun, 03 Apr 2011 18:33:32 -0500 iOS: Correctly resize renderbuffers when rotating orientation.
Mon, 28 Mar 2011 20:56:28 -0700 Make sure the resize event gets through
Mon, 28 Mar 2011 23:21:22 -0400 Added orientation rotation for iOS.
Sun, 27 Mar 2011 01:35:19 -0400 iOS: Report both landscape and portrait orientation as display modes.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Fri, 11 Feb 2011 10:18:34 -0800 Fixed compile in Xcode
Fri, 11 Feb 2011 00:25:44 -0800 Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Thu, 10 Feb 2011 14:44:25 -0800 Window coordinates are in the global space and windows are not tied to a particular display.
Wed, 02 Feb 2011 14:34:54 -0800 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Thu, 20 Jan 2011 16:05:59 -0800 Added the ability to get the UIKit window through the SDL API.
Sun, 02 May 2010 05:08:12 -0400 Much improved multi-display support for iPad.
Thu, 21 Jan 2010 06:21:52 +0000 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sat, 17 Oct 2009 07:36:45 +0000 iPhone interruption patch / SDL 1.3
Mon, 08 Dec 2008 00:27:32 +0000 Updated copyright date