Sat, 07 Sep 2013 13:57:20 -0400Workaround for compiling with /W4 warnings on Visual C++.
Ryan C. Gordon <icculus@icculus.org> [Sat, 07 Sep 2013 13:57:20 -0400] rev 7736
Workaround for compiling with /W4 warnings on Visual C++.

Sat, 07 Sep 2013 13:47:14 -0400Disable thread naming on Win64 for now.
Ryan C. Gordon <icculus@icculus.org> [Sat, 07 Sep 2013 13:47:14 -0400] rev 7735
Disable thread naming on Win64 for now.

We can't use _try/_except without the C runtime, and we can't use inline
asm with the Win64 compiler. We'll need to move this to an .asm file or
something later.

Fri, 06 Sep 2013 23:35:30 -0700Better fix for bug 2085 - SDL 1.2.15 fails to build on OSX 10.9 Mavericks, thanks Ozkan! SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Fri, 06 Sep 2013 23:35:30 -0700] rev 7734
Better fix for bug 2085 - SDL 1.2.15 fails to build on OSX 10.9 Mavericks, thanks Ozkan!

Fri, 06 Sep 2013 20:54:14 -0700Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD
Sam Lantinga <slouken@libsdl.org> [Fri, 06 Sep 2013 20:54:14 -0700] rev 7733
Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD

kikuchan

Some joysticks with high sampling rate need to be read() more fast,
otherwise it delay user inputs due to internal queue.
Especially, an app that issues SDL_PollEvent() not so frequent

Fri, 06 Sep 2013 20:45:08 -0700Fixed time comparison and explicitly delay 1 ms instead of an arbitrary scheduled time.
Sam Lantinga <slouken@libsdl.org> [Fri, 06 Sep 2013 20:45:08 -0700] rev 7732
Fixed time comparison and explicitly delay 1 ms instead of an arbitrary scheduled time.

Thu, 05 Sep 2013 15:49:57 -0700Fix to buffer overrun in SDL_JoystickGetGUIDString().
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Thu, 05 Sep 2013 15:49:57 -0700] rev 7731
Fix to buffer overrun in SDL_JoystickGetGUIDString().

Thu, 05 Sep 2013 07:15:26 -0700Fixed bug 2076 - OpenGL doesn't work with --disable-threads
Sam Lantinga <slouken@libsdl.org> [Thu, 05 Sep 2013 07:15:26 -0700] rev 7730
Fixed bug 2076 - OpenGL doesn't work with --disable-threads

stepik-777

Thread local storage is used to store current window and current opengl context. OpenGL worked before this changeset: 7596 (45e5c263c096)

Thu, 05 Sep 2013 07:02:27 -0700Fixed bug 2081 - Add name to SDL_Point structure
Sam Lantinga <slouken@libsdl.org> [Thu, 05 Sep 2013 07:02:27 -0700] rev 7729
Fixed bug 2081 - Add name to SDL_Point structure

Dmitry Marakasov

Unlike SDL_Rect (typedef struct SDL_Rect {} SDL_Rect), SDL_Point (typedef struct {} SDL_Point) structure is unnamed. This feels inconsistent and makes it impossible to use forward declaration for SDL_Point, having to include whole SDL_rect.h instead.

Thu, 05 Sep 2013 06:59:34 -0700Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier
Sam Lantinga <slouken@libsdl.org> [Thu, 05 Sep 2013 06:59:34 -0700] rev 7728
Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier

norfanin

When SDL_vsnprintf handles the %x format specifier, a boolean is set to signal forced lower case. It also should be able to signal forced upper case for the %X specifier. A boolean is not sufficient anymore. The attached patch adds an enum for the three cases: lower, upper and no change.

Thu, 05 Sep 2013 06:43:34 -0700Fixed bug 2084 - SDL_log xxx on Android outputs to Logcat with incorrect priority.
Sam Lantinga <slouken@libsdl.org> [Thu, 05 Sep 2013 06:43:34 -0700] rev 7727
Fixed bug 2084 - SDL_log xxx on Android outputs to Logcat with incorrect priority.

Pallav Nawani

This effects all SDL_Logxxx functions. On android, the debug output has a priority that is 1 higher than intended, ie, if you try SDL_LogInfo, the log has the priority of Warn instead.