Thu, 08 Aug 2013 11:41:35 -0400use @rpath for OS X Shared Library as well
Edward Rudd <urkle@outoforder.cc> [Thu, 08 Aug 2013 11:41:35 -0400] rev 7604
use @rpath for OS X Shared Library as well

Thu, 08 Aug 2013 09:47:42 -0300Add some protection against double init of the Android audio backend
Gabriel Jacobo <gabomdq@gmail.com> [Thu, 08 Aug 2013 09:47:42 -0300] rev 7603
Add some protection against double init of the Android audio backend

Thu, 08 Aug 2013 02:34:21 -0700Fixed compile error
Sam Lantinga <slouken@libsdl.org> [Thu, 08 Aug 2013 02:34:21 -0700] rev 7602
Fixed compile error

Thu, 08 Aug 2013 02:30:32 -0700Fixed bug 2009 - Creating texture from 32-bit surface with colorkey and per-surface alpha ignores the colorkey
Sam Lantinga <slouken@libsdl.org> [Thu, 08 Aug 2013 02:30:32 -0700] rev 7601
Fixed bug 2009 - Creating texture from 32-bit surface with colorkey and per-surface alpha ignores the colorkey

To fix this we need to ignore the alpha channel in the colorkey comparison, which is the way colorkey comparisons are defined in SDL.

We also need to reset the alpha and color modulation when converting a surface.

Thu, 08 Aug 2013 01:59:36 -0700autogen.sh on development system
Sam Lantinga <slouken@libsdl.org> [Thu, 08 Aug 2013 01:59:36 -0700] rev 7600
autogen.sh on development system

Thu, 08 Aug 2013 01:59:19 -0700Updated README to match new website description
Sam Lantinga <slouken@libsdl.org> [Thu, 08 Aug 2013 01:59:19 -0700] rev 7599
Updated README to match new website description

Wed, 07 Aug 2013 17:26:28 -0700Explicitly use the RTLD_LOCAL flag since that's the behavior we want.
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Aug 2013 17:26:28 -0700] rev 7598
Explicitly use the RTLD_LOCAL flag since that's the behavior we want.
The default on Linux is RTLD_LOCAL, the default on Mac OS X is RTLD_GLOBAL.

Wed, 07 Aug 2013 16:32:51 -0700The return value of SDL_MostSignificantBitIndex32(0) is defined as -1.
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Aug 2013 16:32:51 -0700] rev 7597
The return value of SDL_MostSignificantBitIndex32(0) is defined as -1.

Wed, 07 Aug 2013 16:29:28 -0700Ensure that the right window is current in SDL_GL_SwapWindow.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 07 Aug 2013 16:29:28 -0700] rev 7596
Ensure that the right window is current in SDL_GL_SwapWindow.

Wed, 07 Aug 2013 16:29:25 -0700Mac: Support for multiple contexts per SDL_Window.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 07 Aug 2013 16:29:25 -0700] rev 7595
Mac: Support for multiple contexts per SDL_Window.