Thu, 08 Aug 2013 01:59:36 -0700autogen.sh on development system
Sam Lantinga <slouken@libsdl.org> [Thu, 08 Aug 2013 01:59:36 -0700] rev 7600
autogen.sh on development system

Thu, 08 Aug 2013 01:59:19 -0700Updated README to match new website description
Sam Lantinga <slouken@libsdl.org> [Thu, 08 Aug 2013 01:59:19 -0700] rev 7599
Updated README to match new website description

Wed, 07 Aug 2013 17:26:28 -0700Explicitly use the RTLD_LOCAL flag since that's the behavior we want.
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Aug 2013 17:26:28 -0700] rev 7598
Explicitly use the RTLD_LOCAL flag since that's the behavior we want.
The default on Linux is RTLD_LOCAL, the default on Mac OS X is RTLD_GLOBAL.

Wed, 07 Aug 2013 16:32:51 -0700The return value of SDL_MostSignificantBitIndex32(0) is defined as -1.
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Aug 2013 16:32:51 -0700] rev 7597
The return value of SDL_MostSignificantBitIndex32(0) is defined as -1.

Wed, 07 Aug 2013 16:29:28 -0700Ensure that the right window is current in SDL_GL_SwapWindow.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 07 Aug 2013 16:29:28 -0700] rev 7596
Ensure that the right window is current in SDL_GL_SwapWindow.

Wed, 07 Aug 2013 16:29:25 -0700Mac: Support for multiple contexts per SDL_Window.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 07 Aug 2013 16:29:25 -0700] rev 7595
Mac: Support for multiple contexts per SDL_Window.

Wed, 07 Aug 2013 16:29:21 -0700Mac: Don't -[NSOpenGLContext update] on (potentially) the wrong thread.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 07 Aug 2013 16:29:21 -0700] rev 7594
Mac: Don't -[NSOpenGLContext update] on (potentially) the wrong thread.

If the user is using their context from a non-main thread, we could be
calling -[NSOpenGLContext update] on our thread, while they were
accessing it on their thread.

With this change, we schedule updates when the event comes in on the
main thread, and act on them when the user calls SDL_GL_MakeCurrent or
SDL_GL_SwapWindow.

Wed, 07 Aug 2013 16:29:15 -0700Mac: Better mouse-grab if you define SDL_MAC_NO_SANDBOX.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 07 Aug 2013 16:29:15 -0700] rev 7593
Mac: Better mouse-grab if you define SDL_MAC_NO_SANDBOX.

This uses a better mouse grab if you define SDL_MAC_NO_SANDBOX. This
mouse grab uses CGEventTapCreate, which you cannot access if you have
sandboxing enabled.

Wed, 07 Aug 2013 14:00:41 -0700Updated the name of the iOS platform
Sam Lantinga <slouken@libsdl.org> [Wed, 07 Aug 2013 14:00:41 -0700] rev 7592
Updated the name of the iOS platform

Wed, 07 Aug 2013 12:17:33 -0700Whoops, forgot to commit this piece.
Ryan C. Gordon <icculus@icculus.org> [Wed, 07 Aug 2013 12:17:33 -0700] rev 7591
Whoops, forgot to commit this piece.