Wed, 31 Dec 2003 04:48:38 +0000Oops, we only want to fail creation if the display surface is an OpenGL surface.
Sam Lantinga <slouken@libsdl.org> [Wed, 31 Dec 2003 04:48:38 +0000] rev 760
Oops, we only want to fail creation if the display surface is an OpenGL surface.

Mon, 22 Dec 2003 01:21:20 +0000From: Thomas Jarosch
Ryan C. Gordon <icculus@icculus.org> [Mon, 22 Dec 2003 01:21:20 +0000] rev 759
From: Thomas Jarosch
To: Ryan C. Gordon
Subject: SDL: DirectFB videodriver segfault
Date: Sun, 21 Dec 2003 20:40:14 +0100

Hi Ryan,

attached is a patch to fix a segfault in DirectFB_VideoQuit.
When SetVideoMode never gets called (f.e. wrong command line arguments
for "testsprite"), this->screen->hwdata is NULL.

Cheers,
Thomas

Thu, 18 Dec 2003 05:01:47 +0000Date: Wed, 17 Dec 2003 18:07:29 -0800 PST
Sam Lantinga <slouken@libsdl.org> [Thu, 18 Dec 2003 05:01:47 +0000] rev 758
Date: Wed, 17 Dec 2003 18:07:29 -0800 PST
From: "Andrew Bachmann"
Subject: recent build changes

To ensure that I submitted all the changes to you I attempt to rebuild SDL from a clean cvs checkout. Unfortunately it failed with this error:

/boot/develop/libsdl/SDL12/src/audio/baudio/SDL_beaudio.cc:35: SDL_BeApp.h: No such file or directory

Tue, 16 Dec 2003 13:16:50 +0000Date: Sun, 14 Dec 2003 15:16:12 +0100
Sam Lantinga <slouken@libsdl.org> [Tue, 16 Dec 2003 13:16:50 +0000] rev 757
Date: Sun, 14 Dec 2003 15:16:12 +0100
From: Stephane Marchesin
Subject: Re: [SDL] compile problem with sdl <-> alsa

The attathced patch does the trick (although there will have to be code
changes when the alsa 0.9 api get deprecated).

On a side-note, the good news is that using alsa 1.0.0rc1 solves the
previous issues I had with my ac97 via sound chipset.

Tue, 16 Dec 2003 13:04:44 +0000te: Mon, 15 Dec 2003 08:25:14 -0800 PST
Sam Lantinga <slouken@libsdl.org> [Tue, 16 Dec 2003 13:04:44 +0000] rev 756
te: Mon, 15 Dec 2003 08:25:14 -0800 PST
From: "Andrew Bachmann"
Subject: libSDL patches for beos video

I created some patches to SDL:

1. YUV overlay support
2. maintain high refresh rate when changing resolutions to a lower resolution

Sun, 14 Dec 2003 06:28:07 +0000Date: Fri, 12 Dec 2003 11:51:21 +0900
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Dec 2003 06:28:07 +0000] rev 755
Date: Fri, 12 Dec 2003 11:51:21 +0900
From: Hayashi Naoyuki
Subject: Tru64 audio(mme) fix

./src/audio/mme/SDL_mmeaudio.c
Fix the sound skip problem which is caused
even if it recover from high load.

Sun, 14 Dec 2003 06:25:53 +0000Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Dec 2003 06:25:53 +0000] rev 754
Fixed "dist" make target for newer versions of automake

Wed, 10 Dec 2003 12:35:56 +0000Date: Thu, 4 Dec 2003 07:48:40 +0200
Sam Lantinga <slouken@libsdl.org> [Wed, 10 Dec 2003 12:35:56 +0000] rev 753
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch

Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:

1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.

Wed, 10 Dec 2003 12:32:38 +0000*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Wed, 10 Dec 2003 12:32:38 +0000] rev 752
*** empty log message ***

Mon, 24 Nov 2003 22:52:28 +0000*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Nov 2003 22:52:28 +0000] rev 751
*** empty log message ***