Ryan C. Gordon [Wed, 03 Oct 2018 18:23:53 -0400] rev 12286
render: D3D11 renderer patched to compile.
Sam Lantinga [Wed, 03 Oct 2018 15:48:26 -0700] rev 12285
Update documentation to note that this hint works on Android too (thanks Trent!)
Ryan C. Gordon [Wed, 03 Oct 2018 16:54:24 -0400] rev 12284
evdev: Don't initialize struct sigaction with "{ 0 }".
It causes warnings on some platforms, depending on the actual definition of
sigaction, and since this is static data, it'll be zero'd out anyhow.
Ryan C. Gordon [Wed, 03 Oct 2018 00:52:37 -0400] rev 12283
render: first (untested!) shot at converting D3D11 renderer to new interfaces.
Probably doesn't even compile yet.
Ryan C. Gordon [Mon, 01 Oct 2018 22:53:45 -0400] rev 12282
render: Make the GL backends cache and defer more state changes.
Ryan C. Gordon [Mon, 01 Oct 2018 13:41:15 -0400] rev 12281
render: D3D9 doesn't need to check for stream offset support anymore.
We don't use offsets at all now. Too slow.
Ryan C. Gordon [Mon, 01 Oct 2018 11:32:08 -0400] rev 12280
render: Set the D3D9 stream source once and choose offsets during draw calls.
This is _much_ faster than setting the offsets with SetStreamSource!
Ryan C. Gordon [Mon, 01 Oct 2018 03:02:54 -0400] rev 12279
render: Patched to compile.
Ryan C. Gordon [Mon, 01 Oct 2018 01:23:02 -0400] rev 12278
render: first shot at moving Direct3D 9 backend to new interface. Untested!
Sam Lantinga [Tue, 02 Oct 2018 20:51:33 -0700] rev 12277
Make sure we don't read and write to HIDAPI at the same time, it's not thread-safe on Windows