Wed, 31 Jul 2013 21:08:22 -0700Fixed bug 1569 - Android volume keys not honoured inside SDL
Sam Lantinga <slouken@libsdl.org> [Wed, 31 Jul 2013 21:08:22 -0700] rev 7557
Fixed bug 1569 - Android volume keys not honoured inside SDL

Joseba GarcĂ­a Echebarria

The current version of SDL HG in Android doesn't do anything when volume keys are pressed.
The change makes SDL ignore volume keys so that they're handled by the OS and the sound volume can be changed within an app.

Thu, 01 Aug 2013 00:01:57 -0400Windows: Don't lose the existing current GL context in SDL_CreateWindow().
Ryan C. Gordon <icculus@icculus.org> [Thu, 01 Aug 2013 00:01:57 -0400] rev 7556
Windows: Don't lose the existing current GL context in SDL_CreateWindow().

Fixes Bugzilla #1395.

Wed, 31 Jul 2013 16:25:50 -0300Set mAudioTrack to null when AudioTrack initialization fails
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 31 Jul 2013 16:25:50 -0300] rev 7555
Set mAudioTrack to null when AudioTrack initialization fails

Prevents potential problems when stopping the app.

Wed, 31 Jul 2013 12:13:26 -0400Further fix SIZEOF_VOIDP in SDL_config.h.in
Edward Rudd <urkle@outoforder.cc> [Wed, 31 Jul 2013 12:13:26 -0400] rev 7554
Further fix SIZEOF_VOIDP in SDL_config.h.in

The configure script was still overwriting SIZEOF_VOIDP so both ended up as either 4 or 8 depending on the arch. This simply removes the check from configure.in

Wed, 31 Jul 2013 11:00:23 -0400Workaround some Windows OpenGL drivers mishandling wglMakeCurrent().
Ryan C. Gordon <icculus@icculus.org> [Wed, 31 Jul 2013 11:00:23 -0400] rev 7553
Workaround some Windows OpenGL drivers mishandling wglMakeCurrent().

You should be able to do wglMakeCurrent(NULL, NULL), according to MSDN, since
the first parameter is ignored if the second is NULL, but this causes problems
on some drivers, so make sure we always have a valid HDC in the first
parameter (and exit early if we already have no current context in the
NULL, NULL case).

Wed, 31 Jul 2013 10:04:59 -0300Fix for bug 2001, verify that the AudioTrack is properly initialized
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 31 Jul 2013 10:04:59 -0300] rev 7552
Fix for bug 2001, verify that the AudioTrack is properly initialized

...and fail to initialize the audio backend if it's not!

Tue, 30 Jul 2013 23:33:32 -0700Fixed bug 2000 - The framework INSTALL_PATH still uses @executable_path
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Jul 2013 23:33:32 -0700] rev 7551
Fixed bug 2000 - The framework INSTALL_PATH still uses @executable_path

dak180

Since the MACOSX_DEPLOYMENT_TARGET is 10.5; INSTALL_PATH should use @rpath.

See http://www.dribin.org/dave/blog/archives/2009/11/15/rpath/ for the details on why this is a good idea.

Tue, 30 Jul 2013 21:39:38 -0700Added code signature step to Framework build process
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Jul 2013 21:39:38 -0700] rev 7550
Added code signature step to Framework build process

Tue, 30 Jul 2013 20:57:26 -0700Check for negative source rectangle in SDL_SoftBlit() (thanks John!)
Sam Lantinga <slouken@libsdl.org> [Tue, 30 Jul 2013 20:57:26 -0700] rev 7549
Check for negative source rectangle in SDL_SoftBlit() (thanks John!)

Tue, 30 Jul 2013 23:24:23 +0200Added support for the two new key codes from Android 4.3.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 30 Jul 2013 23:24:23 +0200] rev 7548
Added support for the two new key codes from Android 4.3.