Tue, 09 Jul 2013 12:57:12 -0700Mac: Remove dead FULLSCREEN_TOGGLEABLE code.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 09 Jul 2013 12:57:12 -0700] rev 7389
Mac: Remove dead FULLSCREEN_TOGGLEABLE code.

This code was written almost 2 years ago, and the flag hasn't been
changed since. Cleaning up the code by removing the conditional blocks,
so that they behave the same way they have for the past two years.

FULLSCREEN_TOGGLEABLE used to cause us to use
-[NSOpenGLContext setFullScreen] and a pixel format with
NSOpenGLPFAFullScreen.

Tue, 09 Jul 2013 13:54:29 -0300Removing video/uikit/*.c from configure's iOS sources
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 09 Jul 2013 13:54:29 -0300] rev 7388
Removing video/uikit/*.c from configure's iOS sources
Unexplicable computer sciences phenomenon: Instead of returning an empty set,
*.c in an folder with no .c files produces the "*.c" string to be added as
a source. I'm sorry future generations, we are doing the best we can :)

Tue, 09 Jul 2013 11:57:32 -0400Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Jul 2013 11:57:32 -0400] rev 7387
Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/

Will remove this again at some point in the future, though.

Tue, 09 Jul 2013 08:01:40 -0700Made the SDL_memset4() comment even clearer so we don't accidentally replace it with memset() in the future.
Sam Lantinga <slouken@libsdl.org> [Tue, 09 Jul 2013 08:01:40 -0700] rev 7386
Made the SDL_memset4() comment even clearer so we don't accidentally replace it with memset() in the future.

Tue, 09 Jul 2013 07:13:58 -0700Backed out commit 898992405fa7 because memset() does a byte fill and SDL_memset4() does a uint32 fill and this change breaks SDL_FillRect()
Sam Lantinga <slouken@libsdl.org> [Tue, 09 Jul 2013 07:13:58 -0700] rev 7385
Backed out commit 898992405fa7 because memset() does a byte fill and SDL_memset4() does a uint32 fill and this change breaks SDL_FillRect()

Tue, 09 Jul 2013 10:25:16 -0300Adds Input Focus handling on Android to improve pausing/resuming behavior
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 09 Jul 2013 10:25:16 -0300] rev 7384
Adds Input Focus handling on Android to improve pausing/resuming behavior
Ref: http://android-developers.blogspot.com/2011/11/making-android-games-that-play-nice.html

Mon, 08 Jul 2013 23:37:00 -0400Removed deprecated SDL_types.h header.
Ryan C. Gordon <icculus@icculus.org> [Mon, 08 Jul 2013 23:37:00 -0400] rev 7383
Removed deprecated SDL_types.h header.

Fixes Bugzilla #1945.

Mon, 08 Jul 2013 23:22:36 -0400Replaced SDL_memset4() implementation with a call to SDL_memset().
Ryan C. Gordon <icculus@icculus.org> [Mon, 08 Jul 2013 23:22:36 -0400] rev 7382
Replaced SDL_memset4() implementation with a call to SDL_memset().

The implementation was slower than the C runtime on Mac OS X, Linux, and
Windows...quite a bit slower when using the C fallback instead of the inline
asm, too.

Fixes Bugzilla #1755.

Mon, 08 Jul 2013 17:51:17 -0400change fsaa argument for testgl to accept a # of samples for FSAA
Edward Rudd <urkle@outoforder.cc> [Mon, 08 Jul 2013 17:51:17 -0400] rev 7381
change fsaa argument for testgl to accept a # of samples for FSAA

Mon, 08 Jul 2013 13:26:59 -0400Disable OSS and BSD audio targets on OpenBSD.
Ryan C. Gordon <icculus@icculus.org> [Mon, 08 Jul 2013 13:26:59 -0400] rev 7380
Disable OSS and BSD audio targets on OpenBSD.