Sat, 26 Jul 2003 20:02:00 +0000You can't create a YUV overlay in OpenGL mode
Sam Lantinga <slouken@libsdl.org> [Sat, 26 Jul 2003 20:02:00 +0000] rev 660
You can't create a YUV overlay in OpenGL mode

Sat, 26 Jul 2003 19:50:00 +0000*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sat, 26 Jul 2003 19:50:00 +0000] rev 659
*** empty log message ***

Wed, 23 Jul 2003 05:30:08 +0000Use SDL's internal x, y for mouse button events - fixes relative motion bug.
Sam Lantinga <slouken@libsdl.org> [Wed, 23 Jul 2003 05:30:08 +0000] rev 658
Use SDL's internal x, y for mouse button events - fixes relative motion bug.

Wed, 23 Jul 2003 04:39:44 +0000Date: Thu, 24 Jul 2003 01:40:17 +0200
Sam Lantinga <slouken@libsdl.org> [Wed, 23 Jul 2003 04:39:44 +0000] rev 657
Date: Thu, 24 Jul 2003 01:40:17 +0200
From: Andrew Straw
Subject: Patch: Mac OS X window position environment variable

Tue, 22 Jul 2003 15:33:28 +0000Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org> [Tue, 22 Jul 2003 15:33:28 +0000] rev 656
Merged in Ryan's multisample code for MacOS, and changed the constants to match.

Tue, 22 Jul 2003 15:10:06 +0000Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org> [Tue, 22 Jul 2003 15:10:06 +0000] rev 655
Date: Thu, 24 Apr 2003 15:13:47 -0400
From: Shawn Kirst
Subject: SDL-1.2.5 patch to add ARB_multisample support

Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample
support. I only have the X11 and Win32 video patched. The Win32 patch also
adds support for WGL_ARB_pixel_format, as it was required for getting a
multisample capable pixel format. No additional GL header files are required
to compile on either platform (though you need an up-to-date glx.h for X11).

Requesting a multisample pixel format is made possible using
SDL_GL_SetAttribute with the two new SDL_GLattr's I've added
(SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES). I've been using SDL in my
projects for quite a while now, so I am happy to contribute back to the
project. Now you can have and control FSAA in your SDL/GL apps at the
application level!

Tue, 22 Jul 2003 14:01:21 +0000Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!)
Sam Lantinga <slouken@libsdl.org> [Tue, 22 Jul 2003 14:01:21 +0000] rev 654
Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!)

Tue, 22 Jul 2003 05:29:48 +0000*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 22 Jul 2003 05:29:48 +0000] rev 653
*** empty log message ***

Tue, 22 Jul 2003 04:50:38 +0000*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 22 Jul 2003 04:50:38 +0000] rev 652
*** empty log message ***

Wed, 16 Jul 2003 11:54:13 +0000pmandin: Added Atari LDG shared object loader
Patrice Mandin <patmandin@gmail.com> [Wed, 16 Jul 2003 11:54:13 +0000] rev 651
pmandin: Added Atari LDG shared object loader