Sun, 26 Oct 2014 23:28:45 +0100Added handling of NULL as input for SDL_GameControllerAddMapping().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Oct 2014 23:28:45 +0100] rev 9198
Added handling of NULL as input for SDL_GameControllerAddMapping().

Sun, 26 Oct 2014 23:22:53 +0100Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Oct 2014 23:22:53 +0100] rev 9197
Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available.

The return value of SDL_malloc() was not checked and NULL therefore not handled.
NULL returned by SDL_GameControllerMapping()/SDL_GameControllerMappingForGUID()
now either means "no mapping" (as before) or "no memory" (just crashed before).

Sun, 26 Oct 2014 17:53:16 +0100Added handling of NULL as input for SDL_GameControllerMapping().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Oct 2014 17:53:16 +0100] rev 9196
Added handling of NULL as input for SDL_GameControllerMapping().

For consistency with the similar functions getting SDL_GameController as input.
Also NULL is no SDL_GameController and therefore can not have a mapping anyway.

Sun, 26 Oct 2014 17:46:11 +0100Removed two wrong documentation comments from gamecontroller source.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Oct 2014 17:46:11 +0100] rev 9195
Removed two wrong documentation comments from gamecontroller source.

No replacement because correct documentation is already in SDL_gamecontroller.h.

Sun, 26 Oct 2014 17:44:00 +0100Fixed wording in SDL_GameControllerAddMappingsFromRW() error message.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Oct 2014 17:44:00 +0100] rev 9194
Fixed wording in SDL_GameControllerAddMappingsFromRW() error message.

Sun, 26 Oct 2014 12:33:10 -0400WinRT: more keyboard code cleanups
David Ludwig <dludwig@pobox.com> [Sun, 26 Oct 2014 12:33:10 -0400] rev 9193
WinRT: more keyboard code cleanups
- made keycode listings a bit easier to read
- listed VK_ keycode names, where appropriate
- removed a few pieces of dead + commented-out code
- applied a common 'WINRT_' prefix to internal function names

Sat, 25 Oct 2014 08:54:23 -0400WinRT: Fixed bug whereby key-detection code could call SDL_Log
David Ludwig <dludwig@pobox.com> [Sat, 25 Oct 2014 08:54:23 -0400] rev 9192
WinRT: Fixed bug whereby key-detection code could call SDL_Log

Sat, 25 Oct 2014 08:50:41 -0400WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails
David Ludwig <dludwig@pobox.com> [Sat, 25 Oct 2014 08:50:41 -0400] rev 9191
WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails

Sat, 25 Oct 2014 08:43:51 -0400WinRT: more keyboard code cleanups
David Ludwig <dludwig@pobox.com> [Sat, 25 Oct 2014 08:43:51 -0400] rev 9190
WinRT: more keyboard code cleanups
- use SDL_arraysize where appropriate
- made long lines of debug-logging code span multiple lines, for easier reading

Fri, 24 Oct 2014 22:09:47 -0400WinRT: Fixed bug whereby a right-shift key might get reported as left-shift
David Ludwig <dludwig@pobox.com> [Fri, 24 Oct 2014 22:09:47 -0400] rev 9189
WinRT: Fixed bug whereby a right-shift key might get reported as left-shift